v26.1 Hotfixes
Hotfix 5 (v26.1e)
Balance:
**Champion **
Attack speed and damage reduction: 14.5 → 13%
High win rate.
**Heroic Scrappy **
Wind Up: Bonus attack speed: 25% → 20%
High win rate.
**Ghost Knight **
Health decreased by 1.2%
High win rate.
**Four Eyes **
Attack speed increased by 1.2%
Low win rate.
Fixes:
Fixes some issues with the friends list on the Epic Games client
Hotfix 4 (v26.1d)
Balance:
**Champion **
Attack speed and damage reduction: 15 → 14.5%
High win rate.
**Evolution **
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Evolve cost: 12% → 10%
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Attack speed and damage reduction: 12% → 10%
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Decreased starting gold by 1
Evolution is too strong and crowding out other mastermind options.
**Sheep **
-
Health decreased by 20%
-
Now has 20% damage reduction ;)
Same effective health, but now stronger with health buffs.
**Wave 18: Wale Chiefs **
Health increased by 1.3%
Mini & Wumbo
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Replaced Protector with Hypercarry
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Hypercarry in Mini & Wumbo nerfed from 4.2% → 3.5%
Hypercarry was fun, so we’re bringing it back in a balanced form!
Improvements:
- You can now double click a mastermind to pick it in the new selection screen.
Hotfix 3 (v26.1c)
Balance:
**Evolution **
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Evolve cost: 10% → 12%
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Starting resources: 2 income, 2 gold → 3 income, 3 gold
It was too strong to absent-mindedly Evolve most of your fighters. This change makes it more of a strategic choice.
**Scrappy / Heroic Scrappy **
-
Health decreased by 17%
-
DPS increased by 9%
Shifting power from health to damage.
Fixes:
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Evolve now loads properly into sandbox, when copying a build from matchhistory
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Enabled pack rat sui nerf for 1v1
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Heroic Scrappy doesn't AoE your own units anymore... oops
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Hid the 10% extra mythium rate in 1v1 from the UI (just visual)
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Fixed mastermind selection ping
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Fixed some UI issues with rendering names
Hotfix 2 (v26.1b)
Balance:
1v1
Mythium rate in 1v1 increased by 10%
In 1v1, waves are faster, which made workers weaker than expected, rewarded playing too safe, and caused value-generating units to be too strong. This change encourages workers.
**Sheep **
Damage: 8 → 10
**Wave 18: Wale Chiefs **
Health increased by 2.1%
**Wave 19: Dire Toads **
Health increased by 1.2%
Balance Watchlist:
Evolution
Evolution looks strong, but we’re still evaluating if it needs to be nerfed, and if so, the correct way to nerf it.
Fixes:
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Fixed Nekomata evolve interaction with Alphamale / Lioness
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Removed Evolve icons from Tab builds overview because it's too noisy visually
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Fixed Legion spell undo accidently removing some other spells too that shouldn't be removed
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You can't sacrifice your sheep anymore (who would ever do that anyway??!!)
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You can now sell your sheep in sandbox
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Evolve now applies the evolve ability to already placed fighters after you pick it (useful for sandbox, and also fixes mini&wumbo)
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Disabled Shepherd for Mini&Wumbo for now because its tricky to make it work
Hotfix 1 (v26.1a)
Fixes:
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Changed Dwarf Banker back to natural armor (Accidental change)
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Evolved units now properly load into sandbox
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Evolved units show up in the tab builds
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Scrappy's wind up ability now loads into sandbox
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Monthly patch notes codes are now case-insensitive
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Fixed reconnect bug in 1v1 / custom games
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