Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Patch 1.0.4 is live!

Hi again!

We're back with some changes and new fixes. The whole team put all effort into making Seven: The Days Long Gone better for you, so these last couple days we've been focusing on adjusting the sneaking mechanics to make it more user-friendly. By the end of the week, we expect to have an update ready that will address the gameplay and interface mechanics of back-stabbing enemies.

In the meantime, here is the rest of 1.0.4 changes:

Performance:

  • FIX: Optimization of determining attitude between teams.

  • FIX: Disabled Oculus Rift integration. Oculus headset should not capture audio anymore.

Gameplay fixes:

  • NEW: Show all available skill upgrades in skill panel (incompatible upgrades are greyed out).

  • NEW: Show base health and energy statistics in equipment panel.

  • FIX: Crouch will now be retained after climbing.

  • FIX: Crouch will now be retained after backstabs.

  • FIX: NPC AI behavioural reaction pass - NPC's will not be as sensitive to noise as before

  • FIX: Multiplying loot in Environment Puzzle with rotating cubes is no longer an issue.

  • FIX: Guards routines adjusted with spawn points at Checkpoint 02.

  • FIX: Visa Scan Drones have been turned off until their AI problems are solved.

  • FIX: Status effects displayed as white rectangles on HUD no longer present.

  • FIX: Lowered tall grass meshes to avoid confusion if it is sneaking spot. Added foliage footstep sound to tall grass.

  • FIX: AI Unit fixes for Technomagi in Warden's Hold bar, changed profile.

  • FIX: Removed improper action points for ghouls in Warden's Hollow.

  • FIX: Hard landing of player character no longer cancels crouch.

  • FIX: Disguise functionality added for Zealots and Warehouse guards in Warden's Hold.

  • FIX: Merchants friendly to each other - no more wild brawls in the merchant areas ;)

  • FIX: Input will no longer block on being hit by stun attack while using a ladder.

  • FIX: Overweight problem caused by obsolete hidden syringes no longer occurs.

  • FIX: Added missing tooltip stats to chips, abilities and weapon upgrade.

  • FIX: Displaying inappropriate attribute values in the character panel.

  • FIX: Weapon Upgrade Sight tooltip icon added.

  • FIX: NPCs stay asleep longer after choking.

  • FIX: Thief Lining Upgrade stats corrected.

  • FIX: Backstab bleeding, and energy drain tooltip icons added.

  • FIX: Jumpthrow upgrade tooltip icon added.

  • FIX: Removed choke push counter-attack on released input when choking an enemy.

Quest fixes:

  • FIX: "Master Brewer quest in Lewmer", one mapping added for the shrine, so it is easier to find.

  • FIX: "Butch's Day Off" listener (Butch released scene).

  • FIX: "Now Who Is The Crazy One" rotating crystal was not behaving properly upon loading a save game.

  • FIX: "What a Pair" - added feedback to player log about payment for returned socks.

  • FIX: "Exorcism For Beginners", fire burn area now playing proper fire sound.

  • FIX: Correct audio cues connected in dialogue with Ilsa in "Petals And Promises".

  • FIX: Patrol in Grukbara Mansion won't be running around anymore, they do patrol with their regular speed.

  • FIX: "Deep in the Mire" daemon has a proper response voice set now.

  • FIX: "Prickly Maneater" portal working properly, quest blocker removed, now it is possible to get back.

  • FIX: Removed blocker on dialogue with Drax during the "Wanted Man".

  • FIX: Biomancers removed from Mortbane after it was taken over by Voort followers.

  • FIX: Headhunters despawned after meeting Drax in "Wanted Man".

  • FIX: Teriel falling properly into the trap during the "A Wanted Man" quest.

  • FIX: "Exorcism for beginners", an old unused lamp was deleted.

  • FIX: "Petals And Promises", the merchant could no longer turn hostile after dialogue with him.

  • FIX: "Cinderman": Improper option to ask before the reward after getting rid of Cinder Man removed.

  • FIX: "The Vault", Final Artanak dialogue flow fixed.

  • FIX: Turned off Headhunters inside Warden's hold - too much mayhem caused by them, can still be found hunting for you in other areas.

  • FIX: It is no longer possible to exit the Artee village with the elevator staying on top.

  • FIX: Deactivated wall clock clue in Mayor's house can now be interacted with upon reaching Mayor without investigating the house.

  • FIX: Warden's Hold Master Crafter and Master Brewer are no longer turning hostile over and over again after entering their workshops.

Audio fixes:

  • NEW: Laughing reactions SFX.

  • NEW: SFX for tech rot leak devices added.

  • FIX: SFX fixes added to "Wanted Man scene.

  • FIX: Mixed properly cargo arrival audio in Safehouse Cutscene.

  • FIX: Replaced erroneous "planting charges" SFX with correct "syringe bandelisk" SFX in "You Skratch My Back".

  • FIX: Lewmer Cliffs Cue concurrency fix - now only single Cue is played resolving loudness issue.

Misc:

  • NEW: Save file details are now displayed on death screen.

  • FIX: Spelling errors in credits corrected.

  • FIX: Accessing not allowed panels using key shortcuts disabled.

  • FIX: Few NPC locations adjusted in Warden's Hold.

  • FIX: Duplicated gate removed from the scene in Warden's Hold.

  • FIX: Adjusted hunters locations at Hunters Camp in Everglade Swamps.

  • FIX: Smaller spawn trigger for spiders near Hunters Camp in Everglade Swamps.

  • FIX: Bandelisk navmesh snap parameters tweaked.

Take care! Jan, IMGN.PRO and Fool’s Theory Team

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения