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Call of Duty: WWII - Game Update 3/13 (PC)

Hey PC community,

We just rolled out a big game update with the following:

FEATURE UPDATES

  • Updates to loot system: More details here.

  • Operation: Shamrock & Awe Community Event in MP and Zombies

  • New content (weapons, camos, uniforms, charms, reticles, etc)

  • Shipment 1944 (available Season Pass holders today, and for free for non-Season Pass holders starting March 16th)

  • Prop Hunt on DLC maps

  • Vertical split screen/multi-monitor support

MULTIPLAYER

Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Fixed issue in Hardcore where players were able to rejoin a match from which they were just kicked

  • Fixed issue where Player 2 in split screen on a guest account was being kicked to Local Play when creating first loadout Offline

  • Fixed issue where players were crashing when equipping Scorestreaks

  • Fixed issue where players crash after accepting invites to a public War match

  • Fixed issue where matches were not starting properly from Featured playlists

  • Fixed loss of functionality issue when players return to MP Menu after completing match in Local Play

  • Fixed Discord presence image when at the Main Menu

  • Fixed various issues with split screen exploits

  • Fixed issue with Party Privacy Settings changing between Multiplayer and Zombies

  • Fixed issue with split screen players being unable to press the “Back” button

  • Fixed issue with split screen PS4 controllers not being able to access HQ with the “Option” button

  • Fixed issue with LED keyboard not disabling correctly if launched with the setting disabled

  • Fixed issue with “Fire” button lighting incorrectly if bound to a keyboard key

  • Fixed issue with holding ALT+Enter

Maps

  • Fixed map exploits and collision issues on Gustav Cannon, Occupation, Anthropoid, and Valkyrie

  • Fixed error when loading into a Custom TDM match on Anthropoid

Party System/HQ

  • Fixed issue where upon opening supply drops from the Options menu while in HQ, players would sometimes be transported to another part of HQ

  • Fixed issue where players were unable to abandon Orders when in Major Howard’s menu

UI

  • Various UI fixes and improvements (split screen, text descriptions, in-game store, menu tabs, Firing Range, missing/incorrect icons, Division slots, Soldier stats, widgets, text overlap, browsing speed in menus)

  • Fixed issue where “My Emblems” tab was not informing players of how many emblem slots they had left

  • Fixed issue where green star notification in the Dossier menu was not disappearing for Calling Cards section

  • Fixed issue with mouse input on Prestige Token unlocks

  • Fixed issue with weapon customization

  • Fixed issue with “Position in Queue” displaying in the HQ, despite not being queued up

Audio

  • Fixed issue where players would hear the sound of a truck driving when loading into HQ

  • Fixed audio bug in Major Howard menu

WEAPONS/SCORESTREAKS

  • Fixed issue where unlocking new Scorestreaks also equips them when players have three already equipped

  • Fixed issue where players were able to reload the Combat Shotgun past the max amount of ammo

  • Fixed explosive scorestreaks behavior underwater

  • Fixed Combat Shotgun exploit

  • Nerfed the Volkssturmgewehr (Increased recoil and decreased damage range to be more on par with other rifles in its class)

RANKED PLAY

  • Pushed through some fixes for issue where players were losing MMR

  • Fixed issue where when Player 1 (party leader) leaves a lobby, Player 2 will not be automatically pulled out with Player 1

  • Various UI fixes and improvements (icons, menu tabs)

  • Fixed issue where when one player is kicked for inactivity, remaining players were also kicked

GAMEBATTLES/CoDCASTER/ESPORTS MODE

  • Fixed issues with lobby placement

  • Fixed UI issues with Soldier tab and MLG Divisions

  • Fixed issue where Team two (Axis)’s objective colors were not updating properly

  • Fixed issue where some restricted items were still able to be equipped

ZOMBIES

  • Various UI fixes and improvements (menu displays, description text, weapon personalization, text overlap, unlock requirements, bleed out bar)

  • Fixed issue in TDS where some players who were revived were teleported out of playable area

  • Fixed issue where upgraded camo was not displaying for various weapons

  • Fixed issues with Wüstling and other zombies pathing and behavior

  • Fixed functionality issues with 9mm SAP

  • Fixed issues with upgrading the Ripsaw

  • Fixed issue where Pommel grenade fails to regenerate uses

  • Eliminated fall damage (meaning, it can no longer take your armor)

  • Reduced “red screen of death” opacity to make it less obfuscating

  • Fixed issue with the Zombies “Super Ability” key being lit in Multiplayer and Campaign

  • Fixed issue with “Hold Show Scores” being lit on keyboard in Zombies

Thanks, everyone. Now get in and check out our Shamrock & Awe event!

Читать в Steam ↗

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