Prey - New Update v. 1.05 - Patch Notes
EDIT: This is now live!
We're happy to announce that the latest update for Prey -- update 1.05 - is arriving soon. We will update once it's confirmed live.
The patch includes 30+ fixes to a variety of bugs and crashes.
From all of us at Arkane and Bethesda, thank you for the support and continued feedback.
Patch Notes for Version 1.05:
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Player can no longer become blocked from rebooting Power Plant for the "Reboot" mission after killing the Technopath in Life Support.
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Fixed crash when mimicking bass guitar in the Yellow Tulip.
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Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.
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Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.
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Fix for some AI-related crashes.
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Various combat tweaks/fixes for mimics.
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Opening the TranScribe will no longer disrupt FoV settings.
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The light on top of a turret will no longer become detached when the player jumps and glides while holding it.
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Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.
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Operator corpses from saves made on previous builds will no longer cause performance issues.
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Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.
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Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much.
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Stun Gun now tells the player when a target is out of its effective range. Weapons will display a "Weapon Offline" when disabled by EMP.
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Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the "Drunk" debuff
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Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.
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Fixed rare crash when level transitioning to Life Support.
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Reployers no longer lose collision when recycling them, and then loading a save where they were present.
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Player can no longer bypass ceiling collision by mantling GLOO.
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Danielle now voices the correct response to the player's actions with the Cook during the endgame sequence.
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The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed
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Fix for rare freeze/crash when in combat with Phantoms.
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The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.
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Lights are no longer sometimes incorrectly 'on' when the player enters the Cargo Bay for the first time
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Igwe will no longer be found in Cargo Bay when the 'meet January' call is triggered.
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Mimic's wall jump attack animation is cancelled if they are stunned.
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Treasure Hunt now lists an objective and marker to return to Abigail's workstation once all the maps are investigated.
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The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.
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Turrets can now be hacked properly if they've been previously controlled by the Technopath.
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If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player's face, the facegrab animation will no longer play and trap the player.
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Hitting a stunned Phantom with the wrench no longer breaks their animations
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Raised phantoms and operators will no longer become hostile to the player
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Various crash fixes
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Various text fixes.
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