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Prey - New Update v. 1.05 - Patch Notes

EDIT: This is now live!

We're happy to announce that the latest update for Prey -- update 1.05 - is arriving soon. We will update once it's confirmed live.

The patch includes 30+ fixes to a variety of bugs and crashes.

From all of us at Arkane and Bethesda, thank you for the support and continued feedback.

Patch Notes for Version 1.05:

  • Player can no longer become blocked from rebooting Power Plant for the "Reboot" mission after killing the Technopath in Life Support.

  • Fixed crash when mimicking bass guitar in the Yellow Tulip.

  • Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.

  • Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.

  • Fix for some AI-related crashes.

  • Various combat tweaks/fixes for mimics.

  • Opening the TranScribe will no longer disrupt FoV settings.

  • The light on top of a turret will no longer become detached when the player jumps and glides while holding it.

  • Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.

  • Operator corpses from saves made on previous builds will no longer cause performance issues.

  • Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.

  • Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much.

  • Stun Gun now tells the player when a target is out of its effective range. Weapons will display a "Weapon Offline" when disabled by EMP.

  • Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the "Drunk" debuff

  • Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.

  • Fixed rare crash when level transitioning to Life Support.

  • Reployers no longer lose collision when recycling them, and then loading a save where they were present.

  • Player can no longer bypass ceiling collision by mantling GLOO.

  • Danielle now voices the correct response to the player's actions with the Cook during the endgame sequence.

  • The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed

  • Fix for rare freeze/crash when in combat with Phantoms.

  • The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.

  • Lights are no longer sometimes incorrectly 'on' when the player enters the Cargo Bay for the first time

  • Igwe will no longer be found in Cargo Bay when the 'meet January' call is triggered.

  • Mimic's wall jump attack animation is cancelled if they are stunned.

  • Treasure Hunt now lists an objective and marker to return to Abigail's workstation once all the maps are investigated.

  • The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.

  • Turrets can now be hacked properly if they've been previously controlled by the Technopath.

  • If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player's face, the facegrab animation will no longer play and trap the player.

  • Hitting a stunned Phantom with the wrench no longer breaks their animations

  • Raised phantoms and operators will no longer become hostile to the player

  • Various crash fixes

  • Various text fixes.

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