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Hotfix v0.29.10

Hi folks!

I've been down with a nasty stomach bug for the last week, but I'm back now! (Today is my first day back in the office)

Bug fixes:

  • Fixed parties getting stuck in a 'Forming up' state when the parties were close to an obstruction or a wall (believed introduced in v0.29.7)

  • Fixed 'taunt' abilities to work as "pulls" even if they're configured to do no damage.

  • Fixed movement logic around extremely long-range 'taunt' abilities on tanks.

  • In a party, anyone in a "healer" role now considers healing their party members during the "everybody rest and heal" period after combat.

  • Fixed dungeon floor painting being clipped to the navmesh, instead of letting you paint the entire visible floor. (this was an old bug that we'd fixed long ago, but regressed and broke again sometime between then and now)

  • Fixed the Daily Finance Window sometimes not redrawing correctly when shifting displayed date.

  • Fixed some font-related multi-threading issues while quitting the game.

  • Fixed a couple multi-threading issues around terrain editing.

  • Fixed subscribers not playing animations when talking to quest-givers or guards.

  • Experimental option: The Options window now lets you change how many worker threads you want the game to create and use.

  • Linux only: Improved integration with the Pulse Audio and PipeWire audio systems.

We have another content update coming in the near future, and now that I'm finally back on my feet, I'm back onto development of the Factions update.

Big thanks to everyone who has sent feedback and/or bug reports!

-T

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