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0.239.1

0.239.1 - live on steam, oculus pc, quest, pico pending -fixed MP ball machine not appearing -some updates regarding loading colliders. I think this might have been the core reasons why mismatch environments were causing game freezes (currently a work around enabled) -update to pico trigger zone values, clamping .5 to .95 -added multiplayer AI functionality (just like mp ball machine). The multiplayer AI has its own free hit UI. I don't think a remote player can play with a local AI, but a remote player can view this hit - which means now you can use pc spectator to spectate on free hit with AI (just not matches for now) -fixed ball color settings issue -fixed issue that was causing opponent mic setting not to persist between sessions -reset pcvr render mode to multi-pass. It looks like single pass was causing some people performance issues. This is very strange considering that it's supposed to reduce performance load. -fixed issue that some quest 2 users, when connected to pc, were not being recognized properly, and thus those users weren't getting access to the adapters. -fixed spectator monitor viewers able to hop into a friend's match to spectate, and fixed being able to pull one of those users into your room...however the latter needs a server side update. -updated issues causing g2 and i think index users to occasionally have their camera flip backwards -updated rift S right controller paddle reposition grip bug -added audio debug option to mute lose sound (special request)

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