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Update [1.41.f] Patch Notes

DISABLED: Steam Achievements until we can develop those further. ADDED: SFX sweetener when a room goes unlocked after clearing it, to remind you it's time to move on. TWEAK: Binary Sword now breaks into a smaller version of itself, before then breaking into a hilt. Jeb now starts with that broken version by default, but can be assigned the full Binary Sword on replays as a loadout. FIXED: Story characters should reset stats to normal if playing them in a stage. This ought to fix the post-credits cutscene issue with Jeb losing telekinesis. FIXED: Smoothed out transition between emote animations. Interrupting one emote for another would often cut awkwardly and immediately into the next animation. FIXED: Damage Tick wouldn't show for the attack that killed your target. FIXED: Commanding squadmates to pick up weapons won't result in them trying and failing anymore. FIXED: Units will swap out of weapons they've depleted.

AI UPDATE: -More aggro the more enemies targeting them -Finds a spot to attack from that is opposite where melee attackers are coming from -Can push through crowds if they HAVE to move through them -Smarter dodge (always snap first if it's a combat dodge) -Dodge out of crowds when surrounded by melee attackers -No more walking (instead of running) in combat when melee threats are near -Can juke enemies by making enemies attack sooner than they want to. -Will dodge away from exploding barrels

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