Developer diaries #47
Hey, friends! In this episode, we’ll show you how we work with Level of Detail (LOD) to improve game performance without sacrificing quality.
🔹 Creating LODs - first, we generate multiple levels of detail, reducing polygon count for distant objects. 🔹 Adjusting Quality - next, we fine-tune the settings to balance optimization and visual clarity. 🔹 Setting Switch Distance - finally, we define when models transition between LOD levels to ensure smooth visual changes.
These steps help the game run more efficiently while maintaining a great look. What do you think of this process? Share your thoughts in the comments!
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