Game Update Journal #3
November turned out to be incredibly productive: we fixed dozens of bugs, expanded the environment, enhanced both visuals and audio, and focused on optimization. Here’s what we’ve accomplished 👇
What We Did in November
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Fixed 16 major weather-related issues — precipitation and weather effects now behave more consistently and naturally.
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Resolved several bugs related to the Folk and the driver’s animation system.
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Performed a large-scale cleanup of level art and lighting: dozens of issues were fixed, making the city look cleaner and more coherent.
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Added a new car wash area and storage zone on one of the locations.
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Introduced a multimedia display inside the Ulgares Groberolf — another step toward interior realism.
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Integrated DLSS technology, improving anti-aliasing and performance across different configurations.
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Implemented manual save slots with custom names and improved the system for restoring the car’s position after loading.
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Refined traffic light logic, lighting systems, and navigation — small details that make the city feel more alive.
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Enhanced ambient audio: configured multiple ambient zones and recorded soundscapes for key locations (forest, lake, market, bar) at different times of day and in various weather conditions.
Performance & Testing
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Conducted new performance benchmarks on both minimum and recommended PC configurations.
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Measured the impact of dirt, dust, and splash effects on FPS.
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Verified and tested dozens of fixes: navigation, the in-game map, lighting, and various visual elements.
Easter Egg of the Month
[p align="start"]We closed 16 weather-related bugs — from small visual glitches to large systemic issues. This month truly felt like a “storm”, and as you’ve already seen, it ultimately led us to postpone the Early Access release to April 2026.
[p align="start"]On a brighter note — we’re happy to announce the launch of our official English Telegram channel! Join us here:
https://t.me/city_car_driving_off
See You in December!
[p align="start"]This was the third issue of our Game Update Journal.
[p align="start"]Thank you for following the development, sharing your thoughts, and helping us make the game better ❤️ If you’d like us to cover a specific mechanic or system in the next entry — let us know in the comments 👇
[p align="start"]P.S. If you enjoy what we’re doing, please add the game to your Steam wishlist — it’s the best way to support us 🚦
ADD TO WISHLIST NOW!
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