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Game update journal #7

Two weeks ago, we shared the Early Access trailer for our game. What did you think? Share your impressions in the comments: What felt missing? What would you like to see? What are you hoping for from the game?

[p align="start"]In this issue, as always, you can check out what we've accomplished over the past month. Plus, we've included a link to an archive of visual materials for the game.

[p align="start"]Let's dive in! 👇

🔧 What we've been working on:

[p align="start"]🎮 Gameplay Experience

  • We're constantly playtesting the game and fine-tuning the balance and overall experience we want to deliver to players.

  • Completed the final round of bugfixes for our test track — and finally wrapped up all work on it! 🏁

[p align="start"]🎨 Art & Visuals

  • Preparing a new location for upcoming updates: the city's coastal district (more on that soon!).

  • Finalized graphics settings for High and Medium presets — still polishing and bugfixing the Low settings for optimal performance.

  • Created a brand-new player vehicle (unfortunately, it'll arrive in a future update) — it's different from regular traffic and built for... racing! 🏎️💨

[p align="start"]🚦 Traffic AI

  • Continuing to improve traffic behavior: fixed a long-standing issue where vehicles would get stuck at intersections. Traffic now flows much more smoothly.

[p align="start"]⚙️ Gameplay & Mechanics

  • Added steering non-linearity, dead zones, maximum steering angle, and other customization options for simulation fans.

  • Optimized the object culling distance script — for better performance across all systems.

[p align="start"]🌍 Big Picture

[p align="start"]We're preparing the game for its upcoming release. Most likely, Game Update Journal #9 will feature a massive list of improvements that have been in progress for a long time — all coming together at once.

🥚 This Issue's Easter Egg

[p align="start"]Instead of a traditional hidden detail, we're sharing a link to our Google Drive, where you can download:

  • Images of the early version of our Steam page design;

  • Legacy in-game screenshots;

  • Updated visual materials.

[p align="start"]🔗 [Link]

[p align="start"]Thank you for your attention! Be sure to leave a comment — we always look forward to hearing your thoughts. We haven't forgotten about the beta test, and we'll announce it separately when the time comes.

[p align="start"]Add the game to your Steam Wishlist — release is just around the corner! 🚀

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