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GTFO PATCH NOTES - 2021-04-29

PATCH NOTES / CHANGE LIST

Rundown 005 / Rebirth

New Features:

  • Updated: Intro videos

  • Added: Warden Artifacts & Boosters

  • Added: Floodways Environment

  • Added: New dangers to The Complex

  • Added: Flashlight Activity Indicator

  • Added: Terminal: Expanded the AutoComplete on more possible keywords

  • Added: Terminal: New attribute for PING command [-T]. Continues to ping the item until stopped or exiting terminal

  • Added: Terminal: Distance based PING command

  • Added: Intel button to Rundown Menu

  • GUI Settings: Primary Display setting in Video Settings

  • GUI Settings: Button to reset Gameplay & HUD settings to default

  • GUI Settings: Ability to enable/disable & scale UI Components for player

  • GUI Settings: Option to enable/disable Hit & Death indicators

  • GUI Settings: Added: "Stand on jump" toggle to Gameplay Settings

  • GUI Settings: Added: Flashlight HUD indicator under Inventory

Bug Fixes:

  • Fixed: Weapon out of ammo clicking bug (now it happens every time you try to fire)

  • Fixed: Settings Menu 0% shown consistently

  • Fixed: Laptop Terminals can now be player pinged

  • Fixed: Flashlight turning off on sentry placement or replacing consumables

  • Fixed: Bug where reload got cancelled & weapon was unusable when entering menu while reloading

  • Fixed: When starting then stopping to chat in elevator, UI now works as expected

  • Fixed: Menu sliders now use their whole range

  • Fixed: Bio-Tracker can no longer be given tool refills

  • Fixed: Bio-Tracker's tags no long stay on screen when they should be removed

  • Fixed: Join in progress crashes

  • Fixed: Auto-Completing Objectives (Cryo bug)

  • Fixed: Normalized S1 scan speeds for 1-3 players

  • Fixed: Watermark/Server Sync not always showing

  • Fixed: Matchmaking settings now save on disk

  • Fixed: Removed delay from end of hacking minigame

  • Fixed: Sentry Accuracy Issue bug

  • Fixed: C-foam will no longer pass through steel doors

  • Fixed: C-foam tripmine now explodes instantly to apply to enemies in radius, and has a visual explosion effect

  • Fixed: Condition where some enemies would have a small percent of health leftover from some weapons

  • Fixed: Where sentries would aim for the enemies head even when it is destroyed. Sentries will now aim for the chest if the head is destroyed.

  • Fixed: Terminal bug where you could do instant PINGs

  • Fixed: Where shooters couldn't hit you if you looked up/down

  • Fixed: Continuously shaking screen when you opened the menu after a melee hit

  • Fixed: Where mines wouldn't do proper amount of damage in certain situations (Doors / too many enemies around)

UI Polish:

  • Added hover effect when the mouse cursor is over a weapon or booster slot

  • Menu Bar selection will now light up

  • Improved the Weapon Selection UI

  • Renamed "Exit Lobby" to "Exit Expedition" and "Return to lobby" to "Retire To Lobby" buttons in the menu bar

  • Renamed "Objectives" page to "Objectives and Boosters"

  • Increased blood on screen when the player is downed

Weapon Tweaks & Balancing:

Returning Rundown Specific Weapons:

Machine Pistol Burst Rifle HEL Gun HEL Rifle Machine Gun - TechMan Arbalist V

Added Rundown 005 Specific Weapons:

Heavy SMG Double Tap Rifle

Removed Rundown 004 Specific Weapons:

HEL Revolver Auto pistol Carbine Heavy Assault Rifle Choke mod shotgun Machine Gun - TechMan Veruta XII Burst Cannon

Pistol:

Slightly increased staggering effect

Machine Pistol:

Increased body shot damage Slightly lowered ammo capacity Slightly smaller hip fire spread

DMR:

Increased body shot damage Increased fire rate Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread

Burst Rifle (Rundown Specific):

Increased clip size

Shotgun Semi:

Slightly increased ammo capacity Slightly increased range effectiveness One shots chargers

Combat Shotgun (Rundown Specific):

Slightly increased staggering effect Increased body shot damage

Revolver:

Slightly reduced ammo capacity

Sniper:

Increased clip size Slightly increased ammo capacity Increased delay between shots Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread

Hel Gun:

Slightly shorter charge up time Increased ammo capacity Increased over-penetration Increased body-shot damage Adjusted hipfire aim circle to fit bullet spread

Hel Rifle:

Faster reload Increased damage Increased body-shot damage Increased clip size Increased over-penetration Increased ammo capacity Adjusted hipfire aim circle to fit bullet spread

Machine Gun - TechMan Arbalist V:

Increased fire rate

Mine Deployer:

  • Reduced max capacity from 10 to 8
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