GTFO PATCH NOTES - 2021-04-29
PATCH NOTES / CHANGE LIST
Rundown 005 / Rebirth
New Features:
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Updated: Intro videos
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Added: Warden Artifacts & Boosters
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Added: Floodways Environment
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Added: New dangers to The Complex
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Added: Flashlight Activity Indicator
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Added: Terminal: Expanded the AutoComplete on more possible keywords
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Added: Terminal: New attribute for PING command [-T]. Continues to ping the item until stopped or exiting terminal
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Added: Terminal: Distance based PING command
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Added: Intel button to Rundown Menu
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GUI Settings: Primary Display setting in Video Settings
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GUI Settings: Button to reset Gameplay & HUD settings to default
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GUI Settings: Ability to enable/disable & scale UI Components for player
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GUI Settings: Option to enable/disable Hit & Death indicators
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GUI Settings: Added: "Stand on jump" toggle to Gameplay Settings
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GUI Settings: Added: Flashlight HUD indicator under Inventory
Bug Fixes:
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Fixed: Weapon out of ammo clicking bug (now it happens every time you try to fire)
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Fixed: Settings Menu 0% shown consistently
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Fixed: Laptop Terminals can now be player pinged
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Fixed: Flashlight turning off on sentry placement or replacing consumables
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Fixed: Bug where reload got cancelled & weapon was unusable when entering menu while reloading
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Fixed: When starting then stopping to chat in elevator, UI now works as expected
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Fixed: Menu sliders now use their whole range
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Fixed: Bio-Tracker can no longer be given tool refills
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Fixed: Bio-Tracker's tags no long stay on screen when they should be removed
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Fixed: Join in progress crashes
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Fixed: Auto-Completing Objectives (Cryo bug)
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Fixed: Normalized S1 scan speeds for 1-3 players
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Fixed: Watermark/Server Sync not always showing
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Fixed: Matchmaking settings now save on disk
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Fixed: Removed delay from end of hacking minigame
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Fixed: Sentry Accuracy Issue bug
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Fixed: C-foam will no longer pass through steel doors
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Fixed: C-foam tripmine now explodes instantly to apply to enemies in radius, and has a visual explosion effect
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Fixed: Condition where some enemies would have a small percent of health leftover from some weapons
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Fixed: Where sentries would aim for the enemies head even when it is destroyed. Sentries will now aim for the chest if the head is destroyed.
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Fixed: Terminal bug where you could do instant PINGs
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Fixed: Where shooters couldn't hit you if you looked up/down
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Fixed: Continuously shaking screen when you opened the menu after a melee hit
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Fixed: Where mines wouldn't do proper amount of damage in certain situations (Doors / too many enemies around)
UI Polish:
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Added hover effect when the mouse cursor is over a weapon or booster slot
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Menu Bar selection will now light up
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Improved the Weapon Selection UI
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Renamed "Exit Lobby" to "Exit Expedition" and "Return to lobby" to "Retire To Lobby" buttons in the menu bar
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Renamed "Objectives" page to "Objectives and Boosters"
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Increased blood on screen when the player is downed
Weapon Tweaks & Balancing:
Returning Rundown Specific Weapons:
Machine Pistol Burst Rifle HEL Gun HEL Rifle Machine Gun - TechMan Arbalist V
Added Rundown 005 Specific Weapons:
Heavy SMG Double Tap Rifle
Removed Rundown 004 Specific Weapons:
HEL Revolver Auto pistol Carbine Heavy Assault Rifle Choke mod shotgun Machine Gun - TechMan Veruta XII Burst Cannon
Pistol:
Slightly increased staggering effect
Machine Pistol:
Increased body shot damage Slightly lowered ammo capacity Slightly smaller hip fire spread
DMR:
Increased body shot damage Increased fire rate Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread
Burst Rifle (Rundown Specific):
Increased clip size
Shotgun Semi:
Slightly increased ammo capacity Slightly increased range effectiveness One shots chargers
Combat Shotgun (Rundown Specific):
Slightly increased staggering effect Increased body shot damage
Revolver:
Slightly reduced ammo capacity
Sniper:
Increased clip size Slightly increased ammo capacity Increased delay between shots Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread
Hel Gun:
Slightly shorter charge up time Increased ammo capacity Increased over-penetration Increased body-shot damage Adjusted hipfire aim circle to fit bullet spread
Hel Rifle:
Faster reload Increased damage Increased body-shot damage Increased clip size Increased over-penetration Increased ammo capacity Adjusted hipfire aim circle to fit bullet spread
Machine Gun - TechMan Arbalist V:
Increased fire rate
Mine Deployer:
- Reduced max capacity from 10 to 8
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