PATCH NOTES - 2023-12-07
PATCH NOTES 2023-12-07
NEW FEATURES & CHANGES
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Added Rundown 8.0 Duality
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New Dangers detected in The Complex
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Updated Matchmaking to search within difficulty tiers
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Added a First-Time Playing popup to encourage playing the Tutorial
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Added Steam Achievements
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Added Discord Rich Presence
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Added credits video
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Updated intro video
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Updated Privacy Policy
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Added new melee weapon variants
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Omneco Maul
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Wox Compact
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Attroc Titanium
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Isoco Stinger
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Santoniuan Mallet
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Maco Gavel
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Kovac Sledgehammer
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Added new weapons
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Shelling Nano
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Bataldo Custom K330
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Drekker CLR
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BUG FIXES
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Fixed bug where Sentry Guns were not able to use bullet penetration.
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Fixed bug where the melee weapons Maul and Gavel had the same icons.
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Fixed bug where the Main Menu music did not play after first level drop.
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Fixed bug where the objective timer will not show after multiple level drops.
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Fixed bug where bioscans didn’t make any sounds after reloading from checkpoint.
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Fixed bug where Warden Intel updated every time you returned from the Snatcher.
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Fixed a couple badly rotated items in the Gardens environment.
LEVEL CHANGES
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Added a Lore Log to a terminal in ALT://R1D1
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Added a checkpoint in ALT://R1A1
WEAPON CHANGES
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Bullpup
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Slightly decreased starting and ending damage falloff range.
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Slightly increased reload speed.
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Burst Cannon
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Adjusted max ammo.
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Decreased burst shot count.
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Adjusted recoil.
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Burst Rifle
- Increased ammo.
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HEL Auto Pistol
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Significantly increased damage.
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Decreased ammo.
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HEL Gun
- Decreased charge-up time.
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Machine Pistol
- Slightly increased starting and ending damage falloff range.
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Machinegun Low RPM
- Added new reload animation.
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Precision Rifle
- Decreased clip size.
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Revolver
- Added new reload animation.
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Sawed-off Shotgun
- Increased clip size.
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Scattergun
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Increased total ammo.
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Increased damage.
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Sniper
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Reduced clip size.
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Increased max ammo.
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Increased shot delay.
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Increased recoil.
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Significantly increased hip fire spread and crosshair size.
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Biotracker
- Slightly increased cone range when tagging enemies.
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Auto Sentry
- Slightly increased damage.
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Burst Sentry
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Significantly reduced starting and ending damage falloff range.
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Slightly reduced total ammo.
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Shotgun Sentry
- Increased total ammo.
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Sniper Sentry
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Increased starting damage falloff range.
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Slightly reduced firing delay.
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Slightly reduced shot delay.
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Bat
- Slightly increased light and charged stagger multiplier.
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Hammer
- Decreased light and charged stagger multiplier.
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Knife
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Increased charged backstab multiplier.
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Decreased charged sleeper multiplier.
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Slightly increased max damage charge time.
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Significantly increased auto-attack time.
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Spear
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Slightly increased max damage charge time.
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Reduced light stagger multiplier.
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