Dungeons 3 v1.4 has been released - Introducing Community-requested features and more
Major Changes (incl. many evil multiplayerchanges!)
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Multiplayer deathmatch available. Enter enemy dungeons and destroy their dungeon hearts.
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New skirmish map "Sandbox". Create the dungeon of your dreams!
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New game mode "Sandbox". Spawn enemy heroes yourself!
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Quickslotbar added. You can now set troops, spells, traps, rooms, etc. for quick reusability
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Multiplayer teams. Play 2vs2 or 3vs1?
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New "Show duel during play" option in multiplayer menu. Notfies you, when someone is ready for a duel while playing the game normally!
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Multiplayer game announcements. Also coop game announcements!
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F3 now picks all idle creatures, F4 picks a random snot
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Your snots now fetch boni and potions to your treasuries
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New option for no camera movement over world map
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Performance improvements
Balancing and campaign improvements
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Rebalanced Gob-O-Bot (less damage)
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Rebalanced Vampire (More life, improved life stealing)
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Rebalanced Pit Fiend (Reduced Skill cooldown, Skill now dows piercing damage)
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Cannon towers now do proper area damage!
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Minor fixes for map "Prince of Hell"
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Minor fixes for map "The Titan of Alphaas"
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Minor fixes for map "Two Sides of a Medal"
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Minor fixes for map "The Crossing"
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Minor fixes for map "The End of Yaina Overproud"
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Minor fixes for map "The Shadow of Absolute Evil"
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Fixes in map "Everything has and end..."
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Fixed Shadow getting stuck in a small area of map "The Shadow of the Absolute Evil"
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No more spiders in tutorial mission "Dungeons for Advanced Students"
General fixes
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Improved subtitle visibility during boss fights
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Improved tooltip visibility
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Improved tile selection when moving over the GUI
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Improved stairs placement in generated maps
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Auto-size for research titles
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Improved tutorial marker visualisation
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Showing an animated image while waiting for a duel
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Improved mini map icon sorting
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Campaign reset now resets the world map properly
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Hide tooltips in cutscenes
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Improved guard room details
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Mana bombs no longer trigger on defeated heroes
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Mission goals now stay the same after loading a saved game
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Show tooltip for creatures that have picked up a bonus
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Better pathfinding for snots in the prison chamber
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Dungeon critters can now be marked with a slap
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Added option to force keyboard/mouse into options menu
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Better pillar placement in temple
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Heroes now drop of their "used" torture device when they die
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Different colors for Hands of Terror in Coop
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Fixed minor picking issues with Hand of Terror and resources
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Fixed minor pathfinding issues
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Hovering over faction icons now works correctly
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Fixed chain lighting visualisation
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Almanach Image update
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Icon Improvements
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Thalya now reacts to the Guard Room signal
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Fixed some crashes
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Fixed a memory leak
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Heroes no longer think that they can use the player's portal spell
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