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Dungeons 3 v1.4 has been released - Introducing Community-requested features and more

Major Changes (incl. many evil multiplayerchanges!)

  • Multiplayer deathmatch available. Enter enemy dungeons and destroy their dungeon hearts.

  • New skirmish map "Sandbox". Create the dungeon of your dreams!

  • New game mode "Sandbox". Spawn enemy heroes yourself!

  • Quickslotbar added. You can now set troops, spells, traps, rooms, etc. for quick reusability

  • Multiplayer teams. Play 2vs2 or 3vs1?

  • New "Show duel during play" option in multiplayer menu. Notfies you, when someone is ready for a duel while playing the game normally!

  • Multiplayer game announcements. Also coop game announcements!

  • F3 now picks all idle creatures, F4 picks a random snot

  • Your snots now fetch boni and potions to your treasuries

  • New option for no camera movement over world map

  • Performance improvements

Balancing and campaign improvements

  • Rebalanced Gob-O-Bot (less damage)

  • Rebalanced Vampire (More life, improved life stealing)

  • Rebalanced Pit Fiend (Reduced Skill cooldown, Skill now dows piercing damage)

  • Cannon towers now do proper area damage!

  • Minor fixes for map "Prince of Hell"

  • Minor fixes for map "The Titan of Alphaas"

  • Minor fixes for map "Two Sides of a Medal"

  • Minor fixes for map "The Crossing"

  • Minor fixes for map "The End of Yaina Overproud"

  • Minor fixes for map "The Shadow of Absolute Evil"

  • Fixes in map "Everything has and end..."

  • Fixed Shadow getting stuck in a small area of map "The Shadow of the Absolute Evil"

  • No more spiders in tutorial mission "Dungeons for Advanced Students"

General fixes

  • Improved subtitle visibility during boss fights

  • Improved tooltip visibility

  • Improved tile selection when moving over the GUI

  • Improved stairs placement in generated maps

  • Auto-size for research titles

  • Improved tutorial marker visualisation

  • Showing an animated image while waiting for a duel

  • Improved mini map icon sorting

  • Campaign reset now resets the world map properly

  • Hide tooltips in cutscenes

  • Improved guard room details

  • Mana bombs no longer trigger on defeated heroes

  • Mission goals now stay the same after loading a saved game

  • Show tooltip for creatures that have picked up a bonus

  • Better pathfinding for snots in the prison chamber

  • Dungeon critters can now be marked with a slap

  • Added option to force keyboard/mouse into options menu

  • Better pillar placement in temple

  • Heroes now drop of their "used" torture device when they die

  • Different colors for Hands of Terror in Coop

  • Fixed minor picking issues with Hand of Terror and resources

  • Fixed minor pathfinding issues

  • Hovering over faction icons now works correctly

  • Fixed chain lighting visualisation

  • Almanach Image update

  • Icon Improvements

  • Thalya now reacts to the Guard Room signal

  • Fixed some crashes

  • Fixed a memory leak

  • Heroes no longer think that they can use the player's portal spell

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