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Dungeons 3 v1.3.1 released + Changelog

Hello there Under-Snots! The updating evil has released another patch for Dungeons 3. Here is what specific presents you can expect from it:

  • Windows: Removed dependency on vcredist2015, to fix startup issues caused by skipped or broken installations

  • Scene and Skirmish loading speed improved. This also fixes level load and random map generation not finishing at all on slow graphics devices.

  • Fixed problems with room floors: black areas, lag when changing rooms with floor cutouts, memory leak

  • Performance improvements, particularly in late-game

  • Players with incompatible GPUs now receive a notification during game launch

  • Balancing: 'Mana Shield' cooldown increased to 20 seconds

  • Multiplayer balancing: 'Meteor Shower' and 'Frost Bomb' now have reduced stun duration

  • Fixed the 'Positive Payday' bonus to actually give you money as intended, instead of taking twice as much

  • Fixed: The Naga did not always prefer to heal your creatures when a group of units including Nagas was directed to attack something

  • Fixed: The Outside world was sometimes rendered incorrectly during the first few frames

  • Fixed: Traps and doors were sometimes not being rebuilt after loading a game

  • Fixed: Certain spells could incorrectly be recast during cooldown

  • Fixed: Creatures were not resurrected after dropping them into the Crypt, and Snots then putting them on the Defi-Bri-Mat

  • Fixed two music tracks playing at the same time

  • Fixed various minor sound/music glitches

  • Fixed: Marking tiles did not work when ending the drag on the UI

  • Fixed: Minor tweak to load game menu, to better visualize the different modes

  • Fixed: The mage's chain lighting spell visualization sometimes caused an incorrect line to be drawn on the screen for one frame

  • Fixed: On aspect ratios other than 16:9, the main menu image fade was slightly corrupted.

  • Fixed having two mutually throne room themes enabled at the same time by default (for players who pre-ordered Dungeons 3)

  • Fixed: Texture of hooks in the Crypt was defective

  • Fixed: Texture of a Ship was slightly defective

  • Multiplayer: 'Field of Honor': Heroes spawned in underground portal for players 2 and 3 now behave correctly

  • "The Shadow of Absolute Evil": Fixed movement of Shadow sometimes getting interrupted after loading a game

  • "The Prince of Hell": Fixed mouseover text for map specific UI buttons

  • "The End of Yaina Overproud": Fixed typo in English localization

  • "The End of Yaina Overproud": Fixed mini map icons for portals

  • "The Hungry, Hungry Ogre": Player can no longer erroneously pass through a fence

  • "The End of Yaina Overproud": Prevent Yaina from teleporting to unreachable positions

  • Show thought bubbles when pressing 'Alt' key

  • Vortex chamber now adjusts regeneration speed based on room efficiency

  • Balancing: Mother Worm now has slightly increased attack range

  • Balancing: Skirmish bosses are now tougher (except in difficulty 'easy')

  • Balancing: Increased Gobbler spawn rate by 25%

  • Simplified Chinese: Show subtitles for in-scene dialog

  • Spanish/Italian: localization fixes

  • Multiplayer: Do not show enemy Demon Portals through fog of war

  • Linux: Fix edge scrolling at top of screen

  • "The Battle of Steelsmith": fixed 'The One-Huge-Army-Building Evil' achievement/trophy not getting triggered in some circumstances

  • "Everything Has An End…": Moved waypoint so heroes won't attack city_gate

  • "Everything Has An End…": No longer kill some heroes with exploding barrels in the intro, preventing the achievement/trophy 'The Benevolent Evil' from being awarded

  • The boulder from the 'Rolling Stone' trap is no longer affected by doors in construction

  • Research menu: if there is no capacity for more scrolls, the count now turns red

  • Fixed creature animations in the 'Temple'

  • Fixed 'Exploding Treasure Chest' sometimes being invisible after loading a game

  • Spiders, Dragons, and Worms now despawn more rapidly after they are killed

  • Automatic Drum no longer triggers on defeated heroes

  • Changes to Guard Room Drum buff: duration increased, affected creatures visualized, and snots are no longer affected

  • Mouse cursor on guard room drum now visualizes that it can be interacted wih=th

  • Fixed some UI overlays shown during cinematics

  • Fixed some minor keyboard input inconsistencies

  • Don't show empty mission goal tooltip

  • Reduce tooltip transparency to make them more legible on noisy backgrounds

  • When finishing the last tutorial, the campaign button in the victory screen openes the main campaign now

  • Fixed various word wrapping and text clipping issues

  • Picking up several units via hotkey no longer picks dead units

  • Fixed room tooltip in Crypta and Temple

  • Fixed timezone of savegame dates

  • Co-op: fixed pickup of resources in certain cases

  • "Dungeon Basics" tutorial: Minor improvement to tutorial highlighting

  • "The Ashspring Swamplands": Fixed zombie lifebar positions

  • Fix 'Subtitles' setting to not require restarting the game

  • Pause Dialog audio when in-game menu is openened

  • Random map generation: Minor improvements with road connections, corssings, stairs

  • Fixed AI pathfinding separation

  • Fix snots not carrying mana balls to the arcanium even though there is capacity

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