Dungeons 3 v1.3.1 released + Changelog
Hello there Under-Snots! The updating evil has released another patch for Dungeons 3. Here is what specific presents you can expect from it:
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Windows: Removed dependency on vcredist2015, to fix startup issues caused by skipped or broken installations
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Scene and Skirmish loading speed improved. This also fixes level load and random map generation not finishing at all on slow graphics devices.
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Fixed problems with room floors: black areas, lag when changing rooms with floor cutouts, memory leak
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Performance improvements, particularly in late-game
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Players with incompatible GPUs now receive a notification during game launch
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Balancing: 'Mana Shield' cooldown increased to 20 seconds
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Multiplayer balancing: 'Meteor Shower' and 'Frost Bomb' now have reduced stun duration
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Fixed the 'Positive Payday' bonus to actually give you money as intended, instead of taking twice as much
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Fixed: The Naga did not always prefer to heal your creatures when a group of units including Nagas was directed to attack something
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Fixed: The Outside world was sometimes rendered incorrectly during the first few frames
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Fixed: Traps and doors were sometimes not being rebuilt after loading a game
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Fixed: Certain spells could incorrectly be recast during cooldown
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Fixed: Creatures were not resurrected after dropping them into the Crypt, and Snots then putting them on the Defi-Bri-Mat
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Fixed two music tracks playing at the same time
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Fixed various minor sound/music glitches
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Fixed: Marking tiles did not work when ending the drag on the UI
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Fixed: Minor tweak to load game menu, to better visualize the different modes
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Fixed: The mage's chain lighting spell visualization sometimes caused an incorrect line to be drawn on the screen for one frame
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Fixed: On aspect ratios other than 16:9, the main menu image fade was slightly corrupted.
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Fixed having two mutually throne room themes enabled at the same time by default (for players who pre-ordered Dungeons 3)
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Fixed: Texture of hooks in the Crypt was defective
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Fixed: Texture of a Ship was slightly defective
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Multiplayer: 'Field of Honor': Heroes spawned in underground portal for players 2 and 3 now behave correctly
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"The Shadow of Absolute Evil": Fixed movement of Shadow sometimes getting interrupted after loading a game
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"The Prince of Hell": Fixed mouseover text for map specific UI buttons
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"The End of Yaina Overproud": Fixed typo in English localization
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"The End of Yaina Overproud": Fixed mini map icons for portals
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"The Hungry, Hungry Ogre": Player can no longer erroneously pass through a fence
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"The End of Yaina Overproud": Prevent Yaina from teleporting to unreachable positions
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Show thought bubbles when pressing 'Alt' key
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Vortex chamber now adjusts regeneration speed based on room efficiency
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Balancing: Mother Worm now has slightly increased attack range
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Balancing: Skirmish bosses are now tougher (except in difficulty 'easy')
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Balancing: Increased Gobbler spawn rate by 25%
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Simplified Chinese: Show subtitles for in-scene dialog
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Spanish/Italian: localization fixes
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Multiplayer: Do not show enemy Demon Portals through fog of war
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Linux: Fix edge scrolling at top of screen
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"The Battle of Steelsmith": fixed 'The One-Huge-Army-Building Evil' achievement/trophy not getting triggered in some circumstances
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"Everything Has An End…": Moved waypoint so heroes won't attack city_gate
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"Everything Has An End…": No longer kill some heroes with exploding barrels in the intro, preventing the achievement/trophy 'The Benevolent Evil' from being awarded
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The boulder from the 'Rolling Stone' trap is no longer affected by doors in construction
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Research menu: if there is no capacity for more scrolls, the count now turns red
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Fixed creature animations in the 'Temple'
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Fixed 'Exploding Treasure Chest' sometimes being invisible after loading a game
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Spiders, Dragons, and Worms now despawn more rapidly after they are killed
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Automatic Drum no longer triggers on defeated heroes
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Changes to Guard Room Drum buff: duration increased, affected creatures visualized, and snots are no longer affected
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Mouse cursor on guard room drum now visualizes that it can be interacted wih=th
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Fixed some UI overlays shown during cinematics
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Fixed some minor keyboard input inconsistencies
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Don't show empty mission goal tooltip
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Reduce tooltip transparency to make them more legible on noisy backgrounds
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When finishing the last tutorial, the campaign button in the victory screen openes the main campaign now
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Fixed various word wrapping and text clipping issues
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Picking up several units via hotkey no longer picks dead units
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Fixed room tooltip in Crypta and Temple
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Fixed timezone of savegame dates
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Co-op: fixed pickup of resources in certain cases
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"Dungeon Basics" tutorial: Minor improvement to tutorial highlighting
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"The Ashspring Swamplands": Fixed zombie lifebar positions
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Fix 'Subtitles' setting to not require restarting the game
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Pause Dialog audio when in-game menu is openened
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Random map generation: Minor improvements with road connections, corssings, stairs
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Fixed AI pathfinding separation
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Fix snots not carrying mana balls to the arcanium even though there is capacity
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