Half-Life: Opposing Force update released
An update for Half-Life: Opposing Force is now available:
Fixes
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Fixed end of game transition failing to run after defeating final boss
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Fixed grapple sound effects and alternate fire
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Fixed crash when target of a Gonome projectile is killed
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Fixed sniper rifle using wrong animations
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Fixed Desert Eagle laser disappearing when reload is triggered with a full magazine
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Fixed displacer ammo HUD icon
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Fixed Glock being reloadable while full
General
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Fixed setting monitor refresh rates through -freq when used with -nofbo
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Fixed unnecessary texture rescaling with NPOT textures
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Fixed slist command, will now show servers on the local network
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Fixed erroneous return in SV_ClipToLinks (HL #1685)
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Fixed inability to reload a partially empty weapon after reloading a save game
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Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
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Fixed progress bar for individual files in resource download always showing at 100%
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Added auto-saving of several cvars (HL #2237)
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Fixed missing localizations in spectator UI
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Fixed NPC turn rate when running at >60FPS
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Reordered columns in server browser to prevent game descriptions from being used to fake server player count
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Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
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Security fixes to console commands
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Security fixes to resource loading
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Security fixes to saving/loading
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