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Half-Life: Opposing Force update released

An update for Half-Life: Opposing Force is now available:

Fixes

  • Fixed end of game transition failing to run after defeating final boss

  • Fixed grapple sound effects and alternate fire

  • Fixed crash when target of a Gonome projectile is killed

  • Fixed sniper rifle using wrong animations

  • Fixed Desert Eagle laser disappearing when reload is triggered with a full magazine

  • Fixed displacer ammo HUD icon

  • Fixed Glock being reloadable while full

General

  • Fixed setting monitor refresh rates through -freq when used with -nofbo

  • Fixed unnecessary texture rescaling with NPOT textures

  • Fixed slist command, will now show servers on the local network

  • Fixed erroneous return in SV_ClipToLinks (HL #1685)

  • Fixed inability to reload a partially empty weapon after reloading a save game

  • Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer

  • Fixed progress bar for individual files in resource download always showing at 100%

  • Added auto-saving of several cvars (HL #2237)

  • Fixed missing localizations in spectator UI

  • Fixed NPC turn rate when running at >60FPS

  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count

  • Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)

  • Security fixes to console commands

  • Security fixes to resource loading

  • Security fixes to saving/loading

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