Update 66 Launches August 18th
Update 66 continues our focus on refining the features introduced in Airborne. Alongside ongoing balance improvements across the game, this update brings a range of quality-of-life enhancements, security improvements and gameplay adjustments based on player feedback.
Update 66 launches on Tuesday, August 18th
Roadmap
[p align="initial"]Update 66 is the second minor update to follow the previously announced 6 week development cycle. Update 67 will follow a similar format focusing on refinement. Update 68 will be our year end update bringing new content to various parts of the game. Beyond that we have begun working on a new roadmap to expand Foxhole with new features, gameplay and content in 2027, which will include the development of both minor and major updates.
Update 66 Preview
War Start Improvements
[p align="initial"]War Starting Conditions can now be viewed in the State of the War Tent in the Home Region during the Resistance Phase, which is replacing announcements that were previously made on 3rd party applications. This is only the first iteration, and the benefit of showing this information in game is that we have far more flexibility with what can be displayed compared to the previous method.
Quality of Life Improvements
Refinery Squad Storage
[p align="initial"]Refineries now support Squad storage. Squad members can set their Output Storage for any Squad they're in, and also freely retrieve from that storage provided they remain in the Squad. Like Personal storage, Squad storage is local to each Refinery and the goal is to allow more player collaboration at this structure.
[p align="initial"]The various storage types can be freely viewed at any time by changing the Viewed Storage option.
Infantry Weapons Show Ammo Icon
[p align="initial"]Infantry weapons now have an icon indicating what ammo they use. This is mainly intended for newer players to help establish what ammo corresponds to which weapons.
Ammo UI Improvements
[p align="initial"]Equipped infantry weapons now show how much ammo you have remaining in the top left corner on the HUD. This also applies to equipped medic items. This makes it easier to keep track of how much ammo is left without needing to open your inventory, especially in the heat of battle.
Gate Keybind works on Large Ships
[p align="initial"]The "Use Gate" Keybind now works on Large Ship bulkhead doors and has been renamed to "Use Door/Gate".
Multiple Keys Keybinding
[p align="initial"]Players can now setup keybinds with modifiers (Shift, Alt, Ctrl). Our goal is to continue improving controls quality of life over time.
Moderation
The battle against cheaters, hackers, and griefers is a constant ongoing process. Current measures include fixing security vulnerabilities, a game moderation team that investigates incidents (and issues permanent bans against cheaters, griefers, malicious alt accounts, and other offenders), and various internal anti-cheat measures including VAC.
We understand though that is an area of development that requires more frequent attention. As part of Update 66, some targeted improvements to anti-cheat measures will be rolled out. Due to the nature of anti-cheat, we cannot discuss the details to prevent the risk of malicious players utilizing the information to bring further harm to the game. We will also be allocating additional development time in Update 67 to further mitigate cheating in the future. Finally, we will be looking to expand the game moderation team to better scale with spikes in incidents that occur moving forward.
Weather Station Changes
[p align="initial"]Weather Stations have been redesigned. They can now predict weather in far off regions once a network of two Weather Stations has been connected. Successful predictions reveal progressively more information as a storm approaches, including its type, duration, maximum intensity, and the area it encompasses. Information on storms that are currently active are shown as well.
[p align="initial"]Successfully predicted storms are displayed on the map for the entire faction until the corresponding storm has ended, which provides an operational benefit for going through the effort of maintaining and using Weather Stations.
Coastal Gun Changes
[p align="initial"]Coastal Guns can now fire at Large Ships with a reduced fire rate. Their main goal remains being a deterrent to smaller ships, while still being able to fire at all Naval targets.
Aircraft Gameplay Improvements
[p align="initial"]This update continues to refine aircraft gameplay, with multiple improvements aimed at addressing feedback and bugs.
Aircraft Packaging Improvements
[p align="initial"]Packaging Aircraft from unusual positions is now more stable and predictable, which makes aircraft recovery more reliable.
Pilot Masks For Scout Aircraft Pilots
[p align="initial"]Scout Aircraft now allow their pilots to use Pilot Masks so they can better fulfill their scouting role.
Region Border Visibility Improvements
[p align="initial"]Region Borders are now more visible from the air, helping pilots avoid border-related accidents.
Aircraft Content
[p align="initial"]For aircraft content, there are two things we wanted to focus on in this update. We wanted to improve both the function and visuals for the Warden paratrooper aircraft, and to also add a second fighter-class aircraft to the Colonial arsenal.
Rinnspeir Mk. I Zealot Redesign
[p align="initial"]The Warden Paratrooper Aircraft has received a redesign with revamped gameplay and visuals. It has received a new "bomb-bay" style door at the tail and has had its two lateral doors enlarged to allow for quicker drop-off. It has also received visual updates in its wings and engines.
Daimon aK-5 “Harpy”
[p align="initial"]The "Harpy" is a Colonial Heavy Fighter armed with 4x Anti-Tank rifles mounted in its nose and a 360º rotating twin MG turret behind its cockpit. While it isn't the most maneuverable aircraft, it makes up for it with its survivability and firepower. This air superiority fighter also boasts better fuel endurance than the Toxot-902 "Blind Silver", allowing it to take part in longer range missions.
Balance Changes & Bug Fixes
[p align="initial"]As usual, Update 66 includes many bug fixes, neutral and factional balance changes. For the full changelog, check the Dev branch patch notes once they're out.
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