Version 92
Hello again! Here's a spooooky Halloween update!... Well ok, not really, aside from a couple of Werewolf references in the patch notes. Over the past month, my time has been divided between a few things:
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Work on the open-world tech that's powering the Streets of Rogue sequel. It's getting to be in really good shape, to the point where I can shift focus to work on other new aspects of the game.
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Good old fashioned bug fixing. As I've mentioned in earlier updates, the sequel is using the original game as a base to work from, so I try to focus on bugs that could potentially carry over from one game to the next.
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Work on the upcoming Microsoft Store version of the game, which will be releasing next month.
Version 92
Graphics
- NPCs in the player’s party who go invisible will appear transparent on the screen
UI / Controls
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Fix for online game listing’s scroll position appearing incorrect when selected with gamepad
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Fix for ice not having an effect on player movement if the player teleports onto it
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Fix for Big Quest map markers disappearing if the NPC turns into a Werewolf
Playfield Objects
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Fix for issues stemming from objects being hit by two sources at the same time and being destroyed
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Fix for cases where NPCs would be given low player-interaction priority when they shouldn’t have been, making it difficult to interact if the NPC was near a door
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Open doors are given a low interaction priority
Items
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Auto-Equip Weapons setting no longer affects auto-equipping armor
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Fix for certain relationship properties not being reverted when Memory Mutilator is used
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Bartender can no longer drop or otherwise lose the Drink Mixer
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"300 Money" in character creation costs fewer points
Status Effects / Traits / Special Abilities
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If the player is wearing Roller Skates or is on ice, they will stop moving if they begin arresting/enslaving/etc.
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Hacker does not have the option to Install Malware on the final level
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Player will not receive Teleport Happy as a reward if they have No Teleports
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Roller Skates cancels out Chaaarge in character creation
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Fix for player not dying if they end the game while Charging with Juggernaut or Super Special Abilities
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Fix for health loss not always being calculated properly if the player is hit while Charging with Juggernaut or Super Special Abilities
Artificial Intelligence
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Fix for certain cases where player could not interact with their party members until entering a new level
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Fix for Slaves sometimes continuing to do tasks after becoming mutinous
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Fix for Slaves sometimes fleeing after becoming mutinous despite having their helmet on
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Fix for some cases where an NPC in the Deportation Center would exit the door and the Bouncers wouldn't care
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NPCs do not walk back and forth while they are attacking inanimate objects
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NPCs have shorter delays between melee attacks while attacking inanimate objects
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Player does not have the option to give items to Slaves that they have freed
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Fix for Mobsters ceasing to mug the player when he is hidden in a bush
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NPCs in the player’s party who have Camouflage will attempt to use it when the player becomes invisible
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NPCs who were chasing the player for certain reasons won’t attempt to chase them through lockdown walls
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Fix for Firefighters not being able to put out fires in Bushes
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Custom NPCs with the Werewolf Transform ability can actually use it now
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If you enslave a Slavemaster, you will also gain full control of their slaves
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The player’s Slaves will become Submissive to other NPCs who join the player’s party
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Fix for prisoners not recognizing that they can escape a jail cell if the Door Detonator on the door is disabled via EMP Grenade or Power Sap
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Fix for cases where Submissive NPCs would become hostile toward the player if the player attacked one of their friends in certain ways, such as with Freeze Ray
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NPCs with Electronic will not flee buildings due to spewing gas
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Fix for cases where an NPC would begin to follow the Musician, but would not be able to bypass their own house door
Performance
- Fix for small performance drop when Bushes are shaking
Multiplayer
- Steam multiplayer is compatible with Microsoft Store version of the game
Level Editor
- Fix for 'attached to wall' objects that the user places in the level editor appearing in a different direction than specified
Other
- Full support for Microsoft Store added
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