STEAMB

Меню

Version 92

Hello again! Here's a spooooky Halloween update!... Well ok, not really, aside from a couple of Werewolf references in the patch notes. Over the past month, my time has been divided between a few things:

  • Work on the open-world tech that's powering the Streets of Rogue sequel. It's getting to be in really good shape, to the point where I can shift focus to work on other new aspects of the game.

  • Good old fashioned bug fixing. As I've mentioned in earlier updates, the sequel is using the original game as a base to work from, so I try to focus on bugs that could potentially carry over from one game to the next.

  • Work on the upcoming Microsoft Store version of the game, which will be releasing next month.

Version 92

Graphics

  • NPCs in the player’s party who go invisible will appear transparent on the screen

UI / Controls

  • Fix for online game listing’s scroll position appearing incorrect when selected with gamepad

  • Fix for ice not having an effect on player movement if the player teleports onto it

  • Fix for Big Quest map markers disappearing if the NPC turns into a Werewolf

Playfield Objects

  • Fix for issues stemming from objects being hit by two sources at the same time and being destroyed

  • Fix for cases where NPCs would be given low player-interaction priority when they shouldn’t have been, making it difficult to interact if the NPC was near a door

  • Open doors are given a low interaction priority

Items

  • Auto-Equip Weapons setting no longer affects auto-equipping armor

  • Fix for certain relationship properties not being reverted when Memory Mutilator is used

  • Bartender can no longer drop or otherwise lose the Drink Mixer

  • "300 Money" in character creation costs fewer points

Status Effects / Traits / Special Abilities

  • If the player is wearing Roller Skates or is on ice, they will stop moving if they begin arresting/enslaving/etc.

  • Hacker does not have the option to Install Malware on the final level

  • Player will not receive Teleport Happy as a reward if they have No Teleports

  • Roller Skates cancels out Chaaarge in character creation

  • Fix for player not dying if they end the game while Charging with Juggernaut or Super Special Abilities

  • Fix for health loss not always being calculated properly if the player is hit while Charging with Juggernaut or Super Special Abilities

Artificial Intelligence

  • Fix for certain cases where player could not interact with their party members until entering a new level

  • Fix for Slaves sometimes continuing to do tasks after becoming mutinous

  • Fix for Slaves sometimes fleeing after becoming mutinous despite having their helmet on

  • Fix for some cases where an NPC in the Deportation Center would exit the door and the Bouncers wouldn't care

  • NPCs do not walk back and forth while they are attacking inanimate objects

  • NPCs have shorter delays between melee attacks while attacking inanimate objects

  • Player does not have the option to give items to Slaves that they have freed

  • Fix for Mobsters ceasing to mug the player when he is hidden in a bush

  • NPCs in the player’s party who have Camouflage will attempt to use it when the player becomes invisible

  • NPCs who were chasing the player for certain reasons won’t attempt to chase them through lockdown walls

  • Fix for Firefighters not being able to put out fires in Bushes

  • Custom NPCs with the Werewolf Transform ability can actually use it now

  • If you enslave a Slavemaster, you will also gain full control of their slaves

  • The player’s Slaves will become Submissive to other NPCs who join the player’s party

  • Fix for prisoners not recognizing that they can escape a jail cell if the Door Detonator on the door is disabled via EMP Grenade or Power Sap

  • Fix for cases where Submissive NPCs would become hostile toward the player if the player attacked one of their friends in certain ways, such as with Freeze Ray

  • NPCs with Electronic will not flee buildings due to spewing gas

  • Fix for cases where an NPC would begin to follow the Musician, but would not be able to bypass their own house door

Performance

  • Fix for small performance drop when Bushes are shaking

Multiplayer

  • Steam multiplayer is compatible with Microsoft Store version of the game

Level Editor

  • Fix for 'attached to wall' objects that the user places in the level editor appearing in a different direction than specified

Other

  • Full support for Microsoft Store added
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения