SCUM - Public Alpha yet another update!
Hello everyone, a late Sunday evening update for the Public Alpha resolving even more issues in preparation for tomorrow's release, check it out! ->
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Fixed the issue where items placed in hands would not correctly remember their original inventory position.
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Fixed the issue where some holster slots had inconsistencies.
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Fixed the issue where magazines would appear empty in vehicle inventory after relog.
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Fixed the issue where repair actions would not work correctly when in inventory slots.
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Fixed the issue where stacked and usable items would show incorrect use counts, weight values, or crafting behavior.
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Fixed the issue where rapidly quick swapping in high-latency cases could cause an item to duplicate.
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Fixed multiple crafting issues, including fishing line recognition and stacked item consumption.
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Fixed a client crash when inflating the dinghy.
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Fixed the issue where loot puppets would get stuck near water.
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Fixed the issue where items with usages would bug out when interacting with crafting, traders, etc. (ex. crafting recipe not taking into account usages but the number of stacks)
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Fixed multiple vehicle animation and interaction issues, including seat switching and attachment calculations.
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Fixed the issue where the battery charger would now work correctly.
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Fixed the issue where item decay would not work correctly.
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Fixed the issue where refrigerators would not preserve food items correctly.
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Improved item combining and auto-stacking in backpacks, chests, and vehicles.
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Improved vehicle stability, preventing floating or stacked vehicles after destruction.
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Improved weapon handling animations and grips on armed NPCs.
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Adjusted armed NPC loot drops based on player feedback.
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Increased sidecar bike improvised tire grip by 50%. (Yes, again)
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Twitch drop items now inherit the health of the original item used for crafting.
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All Twitch drop items are now sellable for the same value as their original items.
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Increased Russian font size for better readability.
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