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Bus Simulator 18: Update #2 available now!

Dear bus drivers,

Our second update for Bus Simulator 18 is now available for download here on Steam. The main focus is a number of performance and traffic AI improvements as well as numerous additional bug fixes. More detailed information can be found in the patch notes below:

Patch Notes Update #2

  • Numerous textures were optimized to reduce memory usage and loading times.

  • Cashier buttons can now be controlled with steering wheel buttons, but you need to take care to avoid double assignment.

  • Passenger pathfinding while boarding the bus has been improved.

  • If even with the improved pathfinding passengers clip into the stopped bus, starting to drive no longer generates a penalty.

  • If the player has Logitech drivers installed and they allow it in the settings, the pedal axis separation setting is automatically set to CombinePedals=false.

  • Added input rebinding widgets for IncreaseRetarderStrength and DecreaseRetarderStrength in the normal controls and steering wheel section.

  • Optimized pedestrian spawning/despawning logic to improve performance.

  • Tweaked update rate of audio volumes to improve performance.

  • Fixed issue that clients can no longer join a multiplayer company if too many buses have customization on them.

  • A bug in the traffic AI has been fixed, which caused NPC cars that did not have priority over the player to sometimes cut in right in front of the player.

  • NPC cars are now more reluctant to waive their priority to prevent situations where traffic no longer follows right-of-way rules because everyone is letting everyone else pass.

  • The player positions are now shown on the minimap.

  • Gamma settings are now remembered correctly.

  • Drive statistics now list all players that participated in a co-op mission.

  • When using Quick Start, the bus is placed much closer to the first bus stop if the stop is on a long road.

  • Reduced lag spike that occurred when loading a sublevel that contains parked cars.

  • Fixed lag spike caused by trains reaching the end of the tracks.

  • NPC character movement has been optimized to reduce the performance impact of having lots of passengers in the bus.

  • Movement of NPC cars has been optimized in a similar way to reduce their performance impact.

  • The map has been optimized to reduce GPU load.

Important note: The game's Force Feedback setting offers a scale from 0 to 100 now. So select 100 to get full Force Feedback. (Settings > Game > Force Feedback)

Читать в Steam ↗

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