Redout Patch 1.4.0
A total of 107 changes from version 1.3.0 to version 1.4.0
MARS PACK - COMING 7/7/2017 The complex is situated in the Arabia Terra continent and the Red Planet shines with its dusty deserts and weird rock formations. The low gravity (approximately 38% of Earth's) played a major role in experimenting verticality and driving on the exterior of the common racing tubes, bringing back a true classic of the arcade racing genre.
http://store.steampowered.com/app/627440/Redout__Mars_Pack/
NEW FEATURES
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Unlocked Boss Game mode in Online Multiplayer!
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We've heard you guys like colors, so we added more colors in your garages. Five new colors for each of your ships, and we managed to name one of them "SEVEN".
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You can now scroll faster than ever in the career event list menu with the shoulder buttons!
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If you pay for DLCs, you get them unlocked for quick races and online host without having to unlock them in the career first. It seems fairer now.
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Whole new audio mixing. Everything should sound way better, especially in Neptune. At least according to our sound guys.
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Super resolution: you can render up to 200% your resolution now!
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Borderless window added as an alternative to native fullscreen. It uses less resources (therefore you should get less fps), but you can alt-tab out of Redout faster than ever, in case your mom passes by.
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Nvidia DSR officially supported in borderless mode!
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Level cap raised to 99!
OFFICIAL DISCORD COMMUNITY Our Discord community just reached 650+ active users! If you haven't, you should definitely check it out: https://discord.me/redout !
EXCLUSIVE COLOR FOR TOURNAMENT WINNERS The "Winner" color is an exclusive prize for the fastest between the fastest. You can get it only winning one of our tournaments!
META BALANCING
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Lunare boost power boosted.
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Conqueror boost power uber-boosted.
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Koeniggswerth boost power boosted.
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Buran boost power boosted.
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Buran energy recharge power slightly improved.
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OeT turbo power and energy regen increased.
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Magnetic Grip boost slightly boosted.
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Enhanced Shield boost slightly boosted.
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Repair Drone boost slightly boosted.
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EMP slightly Buffed. Hi Blu! And boost power boosted.
GENERAL IMPROVEMENTS
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Pausing the game was taking literally ages. Now it's instantaneous.
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Track boosts visibility was a bit too low in many places. They should be better now.
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Heavy frame drops on Abruzzo fixed in as many places as possible.
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Spinning pipe was a real pain. It's still the same. But with less frame drops now.
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We went through some of the unrealistic times set in the global leaderboards and cleansed them from the vile cheaters.
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Some props were popping for no apparent reason. Now they have real motivations and a general sense of direction.
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Cooldown between menu moves has been lowered to a speedy 150ms.
BUGFIXING
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Weird death-respawn loop on Neptune Red Giant. Thanks Brio for pointing it out!
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Energy Drainer works even when the target quits the multiplayer race. LOL Madge, just stop.
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Memory leak 99% resolved. 1% vacation needed. 7 don't want to know.
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During an online race the player position could be wrong, if you died too close to a checkpoint.
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Some users experienced issues with weird resolutions. Weird users removed.
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Having network problems is already a pain. If you get those while joining an online lobby, you don't get in trouble anymore.
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DualShock4's (via DS4) right trigger sometimes activated the right stick up axis as well. Fixed.
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Sometimes the music was going out of sync. No idea why, but it's fixed now. Again™.
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Sometimes you had to press A twice before confirming an action in the menu. Not anymore.
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Two bunnies added to the game this time.
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No new SRRL pilot added to the game, yet.
KNOWN ISSUES
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During online play, if the host shoots EMP, it doesn't affect clients.
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Frame-dependent Wall Damage and Slow down confirmed. We are on it, it will be fixed asap.
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