Update 3526 - Checkpoint changes, fixes, updates for new players
Hello agents!
With all the new players joining, we wanted to make some fixes and changes based on your feedback.
Additions + Changes
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On-screen notification telling you to look at the objective screen when joining a new official map
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Timed missions logs messages on official maps like Checkpoint (plays near the start of the round)
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Sentry Turrets will now knock shields out of your hands
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Added a new message when the practice round ends to better convey the round doesn't count
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Change name of Checkpoint to Checkpoint Beta for now
Checkpoint Changes
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Mission logs for when you start on each (like warning guards about deadly sentry guns)
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Upgraded visuals of the Security Scanner room
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Sentry gun has significantly better tracking capabilities
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Glass windows on the Front doors now transparent
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Removed the crates next to the Truck in the parking lot to prevent early round roof rushes while giving more of a reason to use the Pipe Ladder, Front Vent and the Corner Roof path.
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Various graphical updates
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Various collision fixes
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Various model fixes
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Unfair spots removed or blocked
Fixes
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Fix for disconnection issue experienced by some players
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Fix for odd void that would appear in Mountainside maintenance hall
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More reliable warning when joining demoted servers
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No longer play tablet hack notification sound when dead
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Create room title is properly filled out after exiting tutorial the first time
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Fix for missing connection message when leaving tutorial the first time
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Fixed quick smokes spawning on room join
And if you haven't seen Checkpoint yet, definitely check it out!
As usual come join the Discord if you have any questions: https://discordapp.com/invite/superbossgames
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