The Fantasy Update Part II is out!
1.55 - Fantasy Update Part II
New Features
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Added new animals: Sheep and Giant Snail
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You can now give names to your saves
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Double-click save names to quickly save or load
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Empty save slots now display a distinct label for easier identification
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A small indicator after save names shows when the space cruiser has been launched
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Armies can now attack other continents
Balancing
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Capitals now have 5 guards instead of 3
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Capitals now have a +2 max population bonus
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Capitals are now immune to meteors and alien capsule crashes
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Weapons have been balanced to make armies stronger than lower tech level armies at all ages
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Destructive disasters (Meteor, Alien Invasion) can now only happen once per hour
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Disasters are now less predictable with randomized selection and variable timing
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Dinosaurs now take 15 minutes to die from starvation instead of 3
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Speed up early space cruiser construction stages for faster initial progress
Improvements
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Replaced the fog system with a stable spherical fog that no longer moves with your head
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Increased resolution on Quest 2
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Various performance improvements
Bug Fixes
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Fixed kingdoms sometimes failing to send armies when the map changes
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Fixed army formation not properly placed around the banner
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Fixed potential infinite overpopulation in capitals needing an heir
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Fixed airships failing to complete trades at busy airports
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Fixed broken grab animation
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Fixed missing Lumishark localization
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Fixed wrong font on space shuttle tooltips
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Fixed soldiers still fighting citizens after annexing a city
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Fixed soldiers still fighting when their realm made peace during the battle
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Fixed armies annexing a city when all the army's soldiers have been killed but are not yet decayed
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