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The Fantasy Update Part II is out!

1.55 - Fantasy Update Part II

New Features

  • Added new animals: Sheep and Giant Snail

  • You can now give names to your saves

  • Double-click save names to quickly save or load

  • Empty save slots now display a distinct label for easier identification

  • A small indicator after save names shows when the space cruiser has been launched

  • Armies can now attack other continents

Balancing

  • Capitals now have 5 guards instead of 3

  • Capitals now have a +2 max population bonus

  • Capitals are now immune to meteors and alien capsule crashes

  • Weapons have been balanced to make armies stronger than lower tech level armies at all ages

  • Destructive disasters (Meteor, Alien Invasion) can now only happen once per hour

  • Disasters are now less predictable with randomized selection and variable timing

  • Dinosaurs now take 15 minutes to die from starvation instead of 3

  • Speed up early space cruiser construction stages for faster initial progress

Improvements

  • Replaced the fog system with a stable spherical fog that no longer moves with your head

  • Increased resolution on Quest 2

  • Various performance improvements

Bug Fixes

  • Fixed kingdoms sometimes failing to send armies when the map changes

  • Fixed army formation not properly placed around the banner

  • Fixed potential infinite overpopulation in capitals needing an heir

  • Fixed airships failing to complete trades at busy airports

  • Fixed broken grab animation

  • Fixed missing Lumishark localization

  • Fixed wrong font on space shuttle tooltips

  • Fixed soldiers still fighting citizens after annexing a city

  • Fixed soldiers still fighting when their realm made peace during the battle

  • Fixed armies annexing a city when all the army's soldiers have been killed but are not yet decayed

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