Update 6 Fixes v0.6.0.12
Hi Pioneers!
Hello again everybody, Turns out there were some more crashes as a side effect of the last few patches so here’s some fixes along with a bunch of goodies :)
If we introduced yet another crash or any new issues please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP
See you all again soon <3
NEW
- Pretty stuff in the skybox
CREATURES
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Adjustments to the Spitter VFX, Animations, AI and Attacks
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Adjustments to Hog and Alpha Hogs Physics, AI and Attacks
BUG FIXES
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Fixed crash related to Hatchers on Dedicated Server
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Fixed up Low spec Skybox
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Potential fix to a crash related to DroneAction
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Potential fix for creatures becoming stiff when ragdolling
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Fixed player placement while riding the Explorer
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Fixed an issue where the player could open the Customizer menu before it was unlocked
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Fixed Crab Hatcher not spawning crabs in certain scenarios
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Fixed headlift issues when using pipe floor holes
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Modified pipe hologram so that it now looks better when running from a floor hole to a pipe pole
UI
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Increased build menu size to fit 6 items in a single row (Was 5 before)
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Shortened build menu Category “Transportation” to “Transport”
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Updated visuals for offline player name tags
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Fixed issue where consumables wouldn’t show their total amount when holstered
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Fixed a bug where Far/Infinite settings on the Map markers were switched
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Fixed an issue where the weapon crosshair would display while the Build Gun is active
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Updated icons in the Icon Library to add new content
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Fixed up the Creature Warning to be on screen for a shorter time, changed its position and made it not show up again until you’ve left a previous combat encounter
BALANCING
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Reduced the size of the radius for Factory buildings preventing creatures from respawning
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Increased the individual Cluster Nobelisk Explosion damage to 40 (was 30 before)
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Reduced Xeno Basher damage from 10 to 9
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Increased the Flying Crab sphere radius to 60 (Was 32 before)
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