25.3 - QOL
Hey everyone, And another small patch with more fixes, improvements and changes.
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Added another measure to hopefully fight the coordinate corruption issue (=the coop issues)
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Temporarily removed Unstable Mass / Blob from Coop regardless of the above
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Varied fixes and crash fixes
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Loop movespeed clamped to 200 minimum
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Starter weapons no longer count as found weapons for shop calculation
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Heart cores no longer have a 33% chance to never spawn for a run
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Heart cores now have a 40% chance to appear each room
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Enemy bonus armor from Deflect modifier is now properly shown in the worldspace U
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Onslaught system movement speed penalty 10 > 5%
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Onslaught system double shot 15 > 10
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Onslaught system armor 10 > 15
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(Reverted Heavy gunner bounce change, now again always bounces)
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Heavy gunner shield on hit is now increased by difficulty (half scaling)
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Redline duration from 5+(1power) to 5+(2power)
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Removed power scaling from reconstructor recycling effect random roll
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GPS now gives (10% * power) scavenging on recycle
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Reactive plating chance from 1% to 7%
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Orb of Iron damage from 800 > 1000, watch out for reactive plating synergy
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Edit: Fixed assassin having hidden perks which were not supposed to be there or already replaced with a new perk (the old luck talent, extra boss damage, healing on boss and elite kills)
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Viciator ultra heat from 1 > 0.9, fire rate increased, vulnerability removed
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AA12 vulnerability perk added (Usually all legendaries have a downside)
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Auto Boltcaster strange fire rate behaviour removed
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Annihilator quad shot chance now consumes 2 ammo instead of 1
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Particle cannon triple shot chance now consumes 2 instead of 1 as well
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Double Barrel damage from 1.9x > 1.8x of shotgun ammo
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X512 perk fire rate bonus fixed, now 75% instead of 35%
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Impaler scavenging chance from 1% > 10%
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K95 fire rate slightly improved
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Eraser DMR damage from 1.5x > 1.65x of laser damage
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Nemesis Prototype heat from 1.5x to 1.25x
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MG5 mag size perk removed for technical reasons, mag size 40 > 60
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Fixed Vector surprise attack not giving an accuracy bonus
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Plasma shotgun ammo cost 1>2, mag size 5 > 12 - a bit more forgiving
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Tri-bolt attachment now calculates ammo cost properly for certain weapons
Quote: Shrike Again we are very sorry about these X,Y coordinate corruption causing the coop issues - the code seems 100% safe, we are looking into upgrading the engine version still, but hopefully this patch also helps with the issue.
Over the last 6 months we have also scaled up our team, and as of last monday, we are now 8 people full time (+ some great externals - as opposed to just 2 for the game launch) so you better watch out for the great stuff coming for the future of the Synthetik Universe!
1 time use Special run codes; enter in chat at the start of a new run! /INSTAGIB /INVOKER /GAU8
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