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25.3 - QOL

Hey everyone, And another small patch with more fixes, improvements and changes.

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  • Added another measure to hopefully fight the coordinate corruption issue (=the coop issues)

  • Temporarily removed Unstable Mass / Blob from Coop regardless of the above

  • Varied fixes and crash fixes

  • Loop movespeed clamped to 200 minimum

  • Starter weapons no longer count as found weapons for shop calculation

  • Heart cores no longer have a 33% chance to never spawn for a run

  • Heart cores now have a 40% chance to appear each room

  • Enemy bonus armor from Deflect modifier is now properly shown in the worldspace U

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  • Onslaught system movement speed penalty 10 > 5%

  • Onslaught system double shot 15 > 10

  • Onslaught system armor 10 > 15

  • (Reverted Heavy gunner bounce change, now again always bounces)

  • Heavy gunner shield on hit is now increased by difficulty (half scaling)

  • Redline duration from 5+(1power) to 5+(2power)

  • Removed power scaling from reconstructor recycling effect random roll

  • GPS now gives (10% * power) scavenging on recycle

  • Reactive plating chance from 1% to 7%

  • Orb of Iron damage from 800 > 1000, watch out for reactive plating synergy

  • Edit: Fixed assassin having hidden perks which were not supposed to be there or already replaced with a new perk (the old luck talent, extra boss damage, healing on boss and elite kills)

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  • Viciator ultra heat from 1 > 0.9, fire rate increased, vulnerability removed

  • AA12 vulnerability perk added (Usually all legendaries have a downside)

  • Auto Boltcaster strange fire rate behaviour removed

  • Annihilator quad shot chance now consumes 2 ammo instead of 1

  • Particle cannon triple shot chance now consumes 2 instead of 1 as well

  • Double Barrel damage from 1.9x > 1.8x of shotgun ammo

  • X512 perk fire rate bonus fixed, now 75% instead of 35%

  • Impaler scavenging chance from 1% > 10%

  • K95 fire rate slightly improved

  • Eraser DMR damage from 1.5x > 1.65x of laser damage

  • Nemesis Prototype heat from 1.5x to 1.25x

  • MG5 mag size perk removed for technical reasons, mag size 40 > 60

  • Fixed Vector surprise attack not giving an accuracy bonus

  • Plasma shotgun ammo cost 1>2, mag size 5 > 12 - a bit more forgiving

  • Tri-bolt attachment now calculates ammo cost properly for certain weapons

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Quote: Shrike Again we are very sorry about these X,Y coordinate corruption causing the coop issues - the code seems 100% safe, we are looking into upgrading the engine version still, but hopefully this patch also helps with the issue.

Over the last 6 months we have also scaled up our team, and as of last monday, we are now 8 people full time (+ some great externals - as opposed to just 2 for the game launch) so you better watch out for the great stuff coming for the future of the Synthetik Universe!

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1 time use Special run codes; enter in chat at the start of a new run! /INSTAGIB /INVOKER /GAU8

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