Milestone 6.13.0 Released! (Experimental)
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
** Balance Changes: **
- Xenonaut Shields were previously a bit overpowered as they blocked all damage in the frontal 180-degree arc of the carrying soldier. They now only offer 100% protection in the frontal 90-degree arc, and the protection now linearly drops off from 100% down to a minimum of 20% as the angle approaches the edges of the frontal 180-degree arc.
** Changes: **
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Various visual updates to the new ARES model to reintroduce the engine glow and heat haze etc.
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Soviet Town terror sites now have Alenium Bombs like the Western Town maps do.
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Updated the "wingover" icon in the air combat interface.
** Bugfixes: **
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Fixed a crash that could occur at end of turn in the tactical combat on the Soviet Town biome.
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Fixed a crash clicking the supporter regions / supporter icons on the Geoscape if you loaded an old save from 6.10.0.
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Fixed a crash during the tutorial.
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Fixed the Cleaners getting stuck while moving into position in the tutorial.
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Fixed the ARES weapons being invisible.
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Fixed the MARS tracks flickering during the fire animation, and if the vehicle moved more than one tile.
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Fixed fire / smoke effects sometimes spawning in the very corner of the map, rather than their intended tile.
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Another attempted fix for the camera sometimes incorrectly snapping to a moving unit after you've manually taken control of the camera (which should stop any attempted camera tracking).
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