Milestone 6.18.0 Released! (Experimental)
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
There's only a handful of key bugs we still need to clear before we can release Milestone 6 to the public (plus any other serious bugs reported by the community). These known bugs are:
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Non-experimental Milestone 6 builds have a number of tactical combat tiles rendering black for some reason
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"Miss" grenade throws almost always explode on top of the thrower if there is a roof above them
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The roof hiding on the UOO-1 Sabotage map doesn't work properly in some parts of the central building
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Fire and transparent objects are still incorrectly drawing below the shroud
Changes:
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Improved lots of Soviet Town assets that were having issues with their destruction states.
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Units now correctly reset their idle animation after finishing a move, which should prevent units jerking noticeably.
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Another set of translation fixes and updates.
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A few map fixes.
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Moved the air combat evasive roll button tooltips so they don't obscure the other nearby buttons.
Balancing:
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First terror site was made slightly easier by reducing the number of aliens by one.
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Fixed one terror site map that seemed significantly harder than the others (the Western Town one where you start in the middle of the map), by adding a bit more cover near the dropship and moving some of the alien spawns further away from the dropship.
Bugfixes:
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Fixed a crash that could occur at end of turn on tactical missions.
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Fixed a crash that could occur when a Gemini interceptor was shot down in the air combat.
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Fixed a specific Soviet Town map that contained a corrupted asset that would break any save games made in that map.
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Fixed the cursor snapping to doors when you were trying to move units behind them.
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Fixed an instance where units like the Mentarch could bleed to death without triggering their death animation (leaving them hovering in the air).
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Fixed a couple of issues that could be caused by aborting stage 1 and stage 2 of ENDGAME.
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Fixed dragging-and-dropping certain UI elements having incorrect alignment on non-1080p screens.
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Fixed a Rescue Mission map where the soldiers were incorrectly split across two buildings.
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Fixed shields displaying that they could be equipped in the "Container" slot, which confused players into thinking it could be placed in the Backpack.
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Fixed some of the strange move paths that could be generated when trying to path into a shrouded part of a UFO.
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Fixed the X role icon not showing an icon in the tactical combat UI.
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Fixed the Sentinel System module incorrectly reporting a vision arc twice what it should be on the tooltip.
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