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Milestone 7.1.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Balance / Gameplay Changes:

  • The light variant of Xenonaut armour now grants roughly 65% of the armour of the Heavy Armour variant (except for the basic Tactical Armour), rather than 50% as in previous versions.

  • Reverted Combat Shields to 100% effectiveness on Veteran and Commander difficulties.

    • This change was originally made to address how powerful the shield & pistol combo was when given to the entire team. After some more testing, we decided that it wasn't quite overpowered enough to warrant a second shield nerf (after Milestone 6 reduced their side protection), so we've returned to the previous values.
  • Cost of the Identify Recruits strategic operation reduced to 35 OP, and cooldown reduced to 1 day. In a future patch we'll set this operation up to decrease in cost by 1 OP per day, so you effectively retain your free monthly soldier pool refresh but also have the opportunity to refresh more often if you spend OP to do so.

  • Colossus should now be able to place items it cannot use in its Primary / Secondary slot into its backpack.

  • Set up the Secondary soldier inventory slot to display grey when the Colossus Power Fist is equipped in it, indicating that it cannot be unequipped.

  • Added a slight visual trail to alien Symbiotes when they are being shot at you.

Bugfixes:

  • Fixed the game crashing when trying to load a tactical autosave.

  • Fixed two different crashes that could occur at the end of a tactical battle.

  • Fixed another way of getting the Rescue Soldiers preview soldiers stuck in your dropship if you cancelled the mission preparations, which would cause a crash when you tried to use the dropship.

  • Fixed LMGs not having both burst fire modes.

  • Fixed certain Research projects (like Laser Weapons) incorrectly showing a quantity number after their title.

  • Fixed there being a minor dark flicker on the Geoscape after a dropship reaches a mission site.

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