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Full Release 7.24.2 STABLE Released!

We've now released v7.24.2 onto the main branches, and the consolidated patch notes can be found below.

** Gameplay Changes: **

  • We've fixed a bug that was causing the Monthly Funding Modifier difficulty setting to not work properly - previously, all difficulty settings were getting 100% of the normal funding. As fixing this bug would affect game balance, we've adjusted the previous (nonfunctional) values as follows:

  • Veteran and Commander balance remains unchanged (now 100% funding).

  • Soldier gets 10% extra funding (110%), and Recruit gets 25% extra funding (125%).

  • This change will only affect new campaigns.

  • Some balance changes have occurred to Recoil as a result of fixing an inheritance bug with some of the weapons:

  • Recoil reduction based on user Strength now correctly applies to ALL weapons - previously it did not apply to alien burst-capable weapons, nor human rifles.

  • Fixed a specific issue with the Laser LMG where it did not have the Strength-based Recoil reduction, even though the Laser Rifle actually did.

  • Recoil reduction based on user Strength on laser weapons now offers half the normal reduction as Lasers already have half the Recoil of normal weapons (otherwise a soldier with 100 Strength would reduce them to 0 Recoil).

  • Another large pass on translation issues, fixing broken text strings and fixing some places in the UI where text incorrectly overlaps or is misaligned in certain languages.

  • Added a description to the Colossus Armour, as it did not have one (unlike the other armours).

  • Added some extra information to Laser weapon tooltips so it's more obvious that they have an Accuracy bonus and are better at destroying terrain.

  • Removed dependencies on manifest bundles, which should make life easier for modders!

** Bugfixes: **

  • Fixed an issue where the game could hang for prolonged periods after a mission (or on exit) in some circumstances if you had permitted the automatic crash reporting tool - if it was given invalid data, it would hang for 20+ seconds before it timed out and resumed play,

  • Fixed there being a brief white flash in the UI when you open a Supporter or Strategic Operation UI panel as the image loads in.

  • Fixed a bug where the campaign "Monthly Funding Modifier" difficulty setting was not working correctly.

  • Fixed a bug that was causing bleeding wounds to be inflicted twice as often as intended.

  • Fixed soldier arrival notification not having a scrollbar, which means the popup could go off the bottom of the screen if you hired lots of soldiers at once.

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