Half-Life: Alyx Update 1.4 released
Game Features
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Added subtitles for: Brazilian Portuguese, Czech, Hungarian, Italian, Polish, Portuguese, Ukrainian, Vietnamese
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Bottles now appear to have liquid inside them that sloshes around as you shake them.
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UI appears quicker when returning to Main Menu
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Improvements to addon management UI
Game Fixes
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Added checks for users loading a savegame with missing addons (eg. unsubscribed or deleted)
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Added error message if a game fails to load due to a missing map requested by an addon
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Various crash fixes
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Fixed bug where exiting the game by closing SteamVR could generate bad save files
Workshop Features
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Enabled the Postprocessing Editor (Documentation)
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Added "Custom Character" example addon (Documentation)
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Added example maps for:
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Blind Zombie (a.k.a. Jeff)
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Hacking and Toner Puzzles
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Parked Vehicles and other Interactive Prefabs
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Visibility System (Documentation)
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Postprocessing Volumes (Documentation)
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Added core functionality required for Lua scripting and added some Alyx-specific script bindings for querying VR controller input and creating nav mesh paths from entity scripts
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Enabled live bone constraints in SFM, which can be baked/enabled as procedural bones, like cloth
Workshop Fixes
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Fixed case where some explicitly specified meshes became hulls. (eg. func_shatterglass will now build in a map without having to enable legacy collision mesh.)
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Added some meshes that were missing from parked vehicle prefabs.
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Made SFM UI less Dota-specific in a few places
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Fixed missing map models (mostly combine stations) in SFM
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Fixed Import Sequence in SFM to work correctly on sequences with animated root orientation
Content Build ID: 5087083
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