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American Battleship New Jersey, Tier X

New Jersey is the second member of the four-strong Iowa-Class completed by the United States. Commissioned in 1943, she served in the Pacific theatre of the Second World War before being placed in reserve post-war. She was reactivated three times during the Korean war, the Vietnam war, and during the 1980s, before finally leaving service and becoming a museum ship in 2001.

Command and conquer! New Jersey fully adopts the support-oriented playstyle, allowing you to strategically buff your allies, or yourself, and get an edge in battle!

  • Access to support-oriented consumables

  • Combat Instructions charged by using the support consumables

  • High speed

  • Lower than average HP pool, but with an access to Enhanced Repair Party

  • Mediocre base firepower

New Jersey is the last of the Iowa-class ships to enter the game, and she offers a unique playstyle and tradeoffs. She keeps nine 406mm guns with standard accuracy, giving up raw firepower for her Tier. Still, in exchange, she gets access to a palette of support consumables, letting you make an indirect impact by buffing your allies when the right moment comes. As you may already know, the support consumables work within a radius around your ship, so you'll need to adopt a position where you can maximize their usage by having the most allies within range, especially on active flanks. For that, you can rely on her high speed.

New Jersey has specific Combat Instructions that charge as you use those support consumables. You'll build up the progress bar very quickly when you support several allies at once, opening a short window to fire off powerful, accurate salvoes of your own. You can also charge Combat Instructions by using these consumables on yourself, but this will provide a lower charge percentage. As always with support ships, timing is everything. You might hold a consumable back to save an ally with a last-minute heal, or fuel a friendly battleship's push by boosting its secondary firepower. It opens a wide array of possibilities, but it all comes down to your decision-making.

To see the exact statistics, visit our Devblog:

Development Blog

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

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