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AS:RD Update - November 1, 2025 "Cone of Fire"

Highlights

  • Added a SynTek Residential themed main menu background.

  • The camera feeds that display behind briefing have less static and are less distracting.

  • Many guns are now more accurate while crouching.

Weapons

Weapon recoil has been changed on several guns. A coding error was previously causing "flattened" recoil to work differently when aiming north or south versus east or west.

  • 22A3-1 Assault Rifle: Normal spread: 03° (wide) × 03° (tall) → unchanged. Crouch spread: 03° × 03° → 01° × 01°.

  • 22A4-2 Combat Rifle: Normal spread: 03° × 03° → unchanged. Crouch spread: 03° × 03° → 01° × 01°.

  • 22A5 Heavy Assault Rifle: Normal spread: 15° × 03° → unchanged. Crouch spread: 06° × 03° → 06° × 01°.

  • 22A7-Z Prototype Assault Rifle: Normal spread: 03° × 03° → unchanged. Crouch spread: 03° × 03° → 01° × 01°.

  • 50CMG4-1: Normal spread: 20° × ~2.5° (broken!) → 20° × 10°. Crouch spread: 20° × ~2.5° (broken!) → 10° × 05°.

  • IAF Medical SMG: Normal spread: 15° × ~2.5° (broken!) → 15° × 03°. Crouch spread: 06° × ~1.5° (broken!) → 06° × 01°.

  • IAF Minigun: Normal spread: 15° × ~2.5° (broken!) → 15° × 03°. Crouch spread: 06° × ~1.5° (broken!) → 06° × 01°.

  • K80 Personal Defense Weapon: Normal spread: 03° × 03° → unchanged. Crouch spread: 03° × 03° → 01° × 01°.

  • M42 Vindicator: Normal spread: 22° × 22° → 22° × 12°. Crouch spread: 22° × 22° → 16° × 06°.

  • Model 35 Pump-action Shotgun: Normal spread: 22° × 22° → 22° × 12°. Crouch spread: 22° × 22° → 16° × 06°.

  • PS50 Bulldog: Normal spread: 15° × ~2.5° (broken!) → 15° × 03°. Crouch spread: 06° × ~1.5° (broken!) → 06° × 01°.

  • S23A SynTek Autogun: Normal spread: 07° × 07° → 07° × 03°. Crouch spread: 07° × 07° → 04° × 01°.

Mission Improvements

  • Jacob's Rest: Cargo Elevator: Made the ceiling of the elevator slightly transparent to help with camera rotation.

  • Jacob's Rest: Cargo Elevator: Fixed some flickering on the exit door of the elevator.

  • Jacob's Rest: Deima Surface Bridge: Fixed some drone spawn locations on the bridge that resulted in stuck aliens.

  • Jacob's Rest: Deima Surface Bridge: Improved Onslaught spawning around the end of the bridge.

  • Research 7: Illyn Forest: Removed parasites from out-of-bounds eggs to improve performance. Improved alien navigation around first biomass. Fixed marines may get stuck there as well.

  • Research 7: Jericho Mines: Removed parasites from out-of-bounds eggs to improve performance.

  • Tears for Tarnor: Abandoned Maintenance Tunnels: Fixed aliens getting stuck around the laser.

  • Tears for Tarnor: Oasis Colony Spaceport: Fixed a xenomite spawn location in the control room that wasn't working. Fixed harvester moving to unreachable area near map end.

  • Tilarus-5: Arctic Infiltration: Fixed misleading collisions around the first airlock.

  • Tilarus-5: Communication Center: Fixed some rare crashes and improved visuals.

  • Lana's Escape: Lana's Maintenance: Fixed there sometimes not being enough hackable panels to fix the bridge.

  • Lana's Escape: Lana's Bridge: Minor performance improvements. Improved visuals of out-of-bounds cannon.

  • Paranoia: Hostile Places: Minor visual improvements.

  • Paranoia: High Tension: Fixed some instances of the ground flickering.

  • Paranoia: Crucial Point: Reduced terrain complexity that did not affect gameplay or visuals for slightly faster load time.

  • Nam Humanum: Platform XVII: Fixed onslaught aliens spawning in midair along the platform track.

  • Nam Humanum: Groundwork Labs: Fixed marines after the first eight (in special game modes with more than eight marines) getting stuck at the start.

  • Nam Humanum: Groundwork Labs: Fixed a performance hitch when approaching the central area in multiplayer.

  • Reduction: Fallen City: Fixed a fire near some eggs at the end of the mission being very slow to ignite.

  • DM Desert: Fixed obstacles being tinted dark blue.

  • Reduced networking traffic by optimizing prop_ragdoll on the following maps:

  • Jacob's Rest: Landing Bay

  • Jacob's Rest: SynTek Residental

  • Nam Humanum: Platform XVII

  • Paranoia: Close Contact

  • Paranoia: Crucial Point

  • Research 7: Jericho Mines

  • Tears for Tarnor: Insertion Point

  • Tilarus-5: Arctic Infiltration

  • Tilarus-5: Syntek Hospital

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