7.36c Gameplay Patch
Patch 7.36c is out now. You can check out the patchnotes here.
Additionally, a few bugs were fixed over the last several days:
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Fixed taunts being unequipped when changing facets
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Fixed a crash related to Block of Cheese
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Fixed a crash when creating items with self-restoring charges in custom games
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Fixed Abaddon and Nyx Assassin not avoiding damage properly
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Fixed Bloodseeker's Sanguivore healing for less than intended
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Fixed Bristleback's Bristleback with Snot Rocket firing Quills when receiving large single instances of damage
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Fixed Clinkz's Aghanim's Scepter not increasing Skeleton Archer health
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Fixed Clinkz's Burning Barrage first attack not benefitting from Tar Bomb
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Fixed Crystal Maiden's Crystal Clone always being cast towards the Frostbitten target if Crystal Clone was cast during Frostbite's backswing animation
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Fixed Dark Seer's Level 10 Talent Wall of Replica Illusion Damage not working correctly
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Fixed Drow Ranger's Precision Aura occasionally causing client crashes
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Fixed Earthshaker's Level 15 Talent Fissure Range not increasing Fissure range
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Fixed Io's Overcharge granting slow resistance without Aghanim's Shard
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Fixed Marci's Special Delivery working on illusions of Marci
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Fixed Marci's Level 10 Talent Rebound Cast/Jump Range not increasing cast range
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Fixed Meepo and Ogre Magi auto leveling attributes when they could level a skill instead
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Fixed Meepo not receiving Urn of Shadows and Spirit Vessel charges when they are placed in the Neutral Item slot via Pack Rat
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Fixed Monkey King's Simian Stride not having reduced cooldown when Monkey King is between 90% and 100% HP
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Fixed Morphling's Ebb showing incorrect item cooldowns
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Fixed Morphling's Flow reducing cooldowns by too little
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Fixed Morphling's Morph permanently stealing Axe's One Man Army
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Fixed Phantom Assassin's Blur range radius indicator using old values
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Fixed Phantom Assassin's Blur with Aghanim's Scepter changing the vanish buffer duration
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Fixed Phoenix's Dying Light dealing less damage than intended
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Fixed Phoenix's Fire Spirits attack speed slow not using updated values
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Fixed Primal Beast's Trample occasionally causing client crashes
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Fixed Riki and his allies having a miss chance when attempting to deny in Smoke Screen
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Fixed Rubick sometimes being able to steal Timbersaw's old Second Chakram ability
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Fixed Shadow Shaman's Aghanim's Shard Serpent Wards sometimes expiring prematurely
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Fixed Shadow Shaman's Hex not being disabled by Disable Help
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Fixed Snapfire + Ricochet II + Blade Mail proccing Ricochet attacks against Supernova
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Fixed Snapfire + Ricochet II + Lil' Shredder dealing less damage than expected
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Fixed Snapfire + Ricochet II + Revenant's Brooch vs high evasion targets causing secondary attacks to proc more secondary attacks
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Fixed Snapfire's Ricochet II attacks being able to miss
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Fixed Spectre's Aghanim's Shard Active component sometimes not updating to the correct values
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Fixed Templar Assassin's Level 15 Talent Psi Blades Attack and Spill Range giving more attack range than intended
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Fixed Terrorblade's Metamorphosis attack range in the ability tooltip being incorrect (tooltip only change)
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Fixed Treant Protector's Sapling occasionally causing friendly units to get stuck on the Sapling Tree
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Fixed Underlord's Abyssal Horde minions not attacking if the "Summoned Unit Auto Attack" setting was turned off
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Fixed Venomancer's Plague Wards attacking while their carrier is invisible to the target
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Fixed Venomancer's attached Plague Wards not triggering aggro
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Fixed Visage's Familiars having various issues
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Fixed Witch Doctor's Voodoo Switcheroo sometimes causing Witch Doctor to get stuck if a tree was planted while he was transformed
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Fixed Facet Selection in Ability Draft occasionally picking an unintended facet
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