Lessons learned - Update 1.2.0.1
Hey, golfers! It's been 10 days since we released our very first DLC, Golf It! Under Construction. We’re happy with the amount of feedback we’ve received so far, but we obviously still have a lot to learn! As an engaged indie company, we are eager to address these issues.
Only the host needs the DLC
The first thing we learnt is that you love playing with your friends, but not all of them want to buy the DLC. This may seem obvious, but it's something we hadn't considered. From now on, however, only the host needs to own it.
Trouble with the Completionists
One thing we hadn't considered was how frustrating it would be for completionists to have new achievements added behind a paywall. Ideally, achievements would be linked to the DLC rather than the main game, but that currently seems impossible. From now on, you will be able to complete these achievements in multiplayer lobbies without having to purchase the DLC.
Are these solutions suitable? Or should we remove achievements from DLCs altogether? We would love to hear your feedback!
Have fun and take care,
Team Perfuse Entertainment
Changelog
[DLC]
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Changes so only the host requires DLC to be played
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Updated Factory based on player feedback
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Updated physical object logic
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Updated movable platform to use correct outline decal
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Fixed softlock with hammer
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Fixed getting stuck on some conveyers
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Fixed some collision issues on hole 14
[Editor]
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Added stone (slightly bouncy) to importer
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Fixed some objects not being easily selectable witth events
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Fixed local custom meshes not loading correctly
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Fixed wrong input for moving down
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Fixed duplication being slow
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Fixed crane audio playing after aborting
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Fixed crane not saving data unless it was an event crane
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Fixed crane not correctly spawning as an event crane
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Fixed moving breaking platform after breaking
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