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Игры по онлайну и скины по объёму продаж

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Update: Optimizations and some new languages (日本語, 简化字 and 한국어/조선말)

  • Added languages: Japanese, Korean and Simplified Chinese.
  • Optimized Flash UI renderer and player.
  • Major optimizations in the DX9 and OpenGL renderers.
  • Improved threading and CPU usage in particle system.
  • Alot (!) of performance, threading and memory optimizations through out the entire engine.
  • Streaming music from memory instead of IO to reduce playback glitches during loading on low-end machines.
  • Optimized loading time both between levels and between in-game/front-end transitions.
  • Now using DirectInput8 for keyboard input instead of Win32 API functions.
  • Minor graphical improvements on various particle effects, meshes etc.
  • Able to adjust gamma in "video options".
  • Fade sound when application becomes inactive.
  • Faster to shutdown when closing game during loading.
  • Some tweaks to "highest" shadow setting to reduce SSAO noise.
  • Loading initial resources during startup is now threaded.
  • Improved use of registers in shader generation which improve performance on bad OpenGL drivers.
  • Improved shadows in front end.
  • Randomization bug in particle effect fixed; particle effects are no longer created equally.
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