New Patch! Nov 8th, Build 973
Hi, everyone! We’ve got a new hot fix for you. There’s a ton of bug fixes in this update! Included in this update are a LOT of coop fixes to parts and upgrades (this should address many of the lost part issues with coop), some optimization work on FX, some fixes to a lot of sound assets, and some soft lock issues...and a LOT of smaller polish level bugs on rooms, collision, lighting, navmesh, translations, and balance.
Thanks again for all your support, Mothergunship fans!
Here are the full notes:
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Dragon Boss Visibility in Coop is fixed
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Fixed issue with player losing parts if they accepted a coop invite mid-crafting
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Adjusting populations of 98_007, 04_25, 05_008, 04_004, 98_009, 05_002, 05_014, 05_009, 05_031, 05_006, 01_004, 01_024, 02_021, 02_027, 05_025, 05_027, 05_035, 04_007, 02_009, 03_006, 03_021, 03_024, 03_041, 05_040, 05_007, 05_005, 02_021, 01_056, 03_022, 05_027, 01_11, 05_002, 03_003, 03_038
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Adjusted airlock positions in 01_20, 01_19, 01_16, 01_54
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Adjusting navmesh, clipping, gaps, and visual bugs in 05_029, 01_53, HQ_brain, 96_1, 03_12, Shop_Random_001, 01_013, 02_009, 01_004, 05_022, 01_048, 01_007, Set01_boss02, 05_021, 03_024, 01_063, 04_004, 03_044, 05_029, 02_19, 02_025, 05_015, 05_020
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Changed project to show only build number as version number
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Added first fire delay to gnats
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Slight HP nerf to mega bombbot
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Fixed potential bug where player could get stuck inside loot alcoves if a second wave of mobs appeared
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Fixed issue with player potentially getting trapped in pachinko secret room
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Improved issues with One Shot Wonder and Load balancer
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Buffed Bunny Hopper item
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Progress Bar graphical glitch fixed
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Added rare chance for pipe mails to spawn in endgame
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Added notification event to when wingman is invited to coop
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Adjusted rocket acceleration bug
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FX optimization of some of the gun projectiles
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Fixed a ton of audio concurrency and sound misclassifications
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Fixed a few missing translation keys
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Fixed logic for spawning loot alcove to prevent player from getting stuck in rooms that spawn them and nothing else.
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Fixed issue with Fist Damage upgrade not properly applying to player
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Fixed issue with doorguards never spawning anymore
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Fixed issue with armory upgrades reapplying on respawn in coop
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Improved barrel 301 animations
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Fix to potential invincibility exploit when no upgrades were active
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Fixed more issues with replicating armory upgrades
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Optimization of orb gun FX, chain gun
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Refined dragon fight population to make the fight a little more fair, but also buffed boss
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Toned down bloom of laser FX
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Fixed mob icon of dragon boss
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Slight nerf on major spidertank
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Fixed mystery shop pedestal pricing
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Fixed missing additional rewards in nightmare
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