New Bug Patch, Aug 15
Hello all! We're busy working away on the coop patch, but in the meantime we're pushing this minor bug patch. Here are some notes.
CHANGE NOTES
Gameplay
Improved spawn dissolve-in timing for bloaters, twerps, staplehounds and healers Fixed champions not getting HP initialized to full health Enemy stats balancing Refined generation method for lost and found Improved preset loadouts for MGS dungeon (exclusion of some melee barrels and low slot connectors) Fixed audio positioning of airlock (close/open sound) Fixed some achievements
Rooms
Removed a few potentially inaccessible secrets Fixed many z-fighting issues Adjusted many secrets so they won't be covered by invincible turrets Fixed minor gaps and collision and population issues in many rooms Fixed hovering airlock issues in a few rooms Fixed mobs spawning below crazy floor in a few rooms
Visual
Improved Barrel barrel visuals
Miscelanneous
Changed online services to use HTTPS instead of HTTP
As for Coop--we'll be pushing that out later this month! Wish us luck in this final push. -Joe
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