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Patch v. 1.0.11442

v. 1.0.11442

Today we're releasing a small patch / update for our game, see details below. Thanks to everyone who's been in touch with feedback and thoughts on the game - we really appreciate this and look forward to making the game even better in the future! :)

Break Room Update We have improved and tweaked how the Break Rooms work:

  • Break rooms no longer has a cap of 10 Break Points per room.

  • Your factory’s current Break Point capacity is always shown in the bottom UI. Clicking this display will show information about each individual break room.

  • We updated the UI shown when you inspect each break room. There’s now more information available so players can more easily see what’s going on and how the system works.

  • If a worker is about to take a break and, for instance, grab a Cup of coffee, this is now visualised as an orange dot on the affected machine.

  • Note that your workers will still value and appreciate variation in the break rooms, so spamming the same kind of break room items will have a diminishing effect.

Tweaks

  • Added roots / tentacles the Carny Plant so it’s easier to identify which tiles it blocks

  • The penalty for having a bad ‘mood’-rating in a room has been lowered

  • Time between Nemesis taunts greatly increased

  • Made sure there is always at least one contract available at the start of each market cycle during the bronze milestone

  • It's no longer possible to produce 9999 items in a single project - you'll have to limit yourself to 999. ;)

  • Added help indicator to zone context menu when more storage space is needed

  • Added missing description for Catmech product

  • Added a scaling to events so they should appear less frequently the longer you play

  • Added "Load Game" button on bankruptcy screen

Fixes

  • Fixed a few typos and language nit-picks

  • Fixed the workers standing in the wrong direction when they configure/setup the forge

  • Fixed issues relating to construction and placement along the table edge

  • Fixed an issue showing incorrect message when hovering over the link button after you relinked an operation to another machine

  • Fixed client achievements not triggering

  • Fixed abilities resetting their cooldown after each load

  • Fixed issue where market values were not calculated correctly after loading a save

  • Fixed issue where billboard could stop working after a failed disassembly/move

  • Fixed issue causing market to freak out after getting the Longer Deadlines tech

  • Fixed issue where rats went into super-stealth mode and hid under stuff, making it nearly impossible to find and get rid of them

  • Fixed error that created ‘ghost products’

  • Fixed an issue where project profits could be horrendous during the mid/late game

  • Small shelves (and similar products) will no longer create holes in the walls

  • Removed a case of workers getting stuck on file load

  • Fixed a couple of issues with floor construction and deconstruction

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