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Holiday Update!

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‘Tis the Season to be Jolly!

Winter is here and all your factories have been properly decorated and filled with Holiday-themed details. Build your own little version of Santa’s workshop and try building some of the new seasonal products, including toys, sleds and snowmobiles!

Who knows, maybe even the white-bearded man himself may need some help... ( Note that all seasonal content of this sort can be toggled on or off from the options menu )

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Construction Tool Revamp

We have created and implemented “Version 2” of the construction tools. Players should now have an easier time creating and modifying rooms and areas within their factories.

1 / 1 · 100%

Pause Button!!

The community cried out, and we answered - you can now pause the game! You’ll find this button next to the other speed controls in the bottom UI.

Beyond that, there's also a whole bunch of smaller tweaks and fixes, see list below.

** - We hope you'll like it and wish you all happy holidays!**

Tweaks

  • Added a floor mat to a couple of products so you can more easily see what area they occupy.

  • Rats don't reproduce quite as aggressively as they used to.

  • Specialised operators are now noticeable better at their jobs compared to regular operators.

  • Changed ‘worker on break’ icon.

  • Changed notifications using camera view to have an icon instead.

  • Rewrote the game over message so it comes across as a bit nicer.

  • Products are now centred on shelves so they can be seen from any perspective.

  • Implemented a system to delay workers from taking on work that is far away. This should lead to less workers running across the entire factory if there’s another worker more suitable nearby.

  • Players can now toggle overdrive on a project basis. The button can be reached by hovering over each project tracker on the right side of the screen.

  • Implemented an optional “free camera” as a gameplay setting. This disables the forced 90 degree increments that our default camera has so you can rotate freely around the focus point.

  • The filters in the worker UI have been switched to include rather than exclude. If no filters have been selected, all workers are listed.

  • You can now see how close a worker is to reach their next rank - check the fill of each star in the worker UI.

  • Longer Deadlines now affect ‘special’ challenge contracts as well.

  • Improved our hint system so players don’t get informed about things that we probably can assume they already learned or know about.

  • Reduced the clicking area on shelves to make it easier to use, especially with small zones below it.

  • Further extended the time between each 'taunt' call from Nemesis Inc.

  • Created a close button on the win-screen, instead of closing by clicking anywhere on the screen.

  • Scrapping products now correctly chooses the closest scrap container.

  • Various small improvements to art assets - a texture here, a model there, a little bit of housekeeping!

  • Fixed and improved a good bunch of localisation and language issues. ( Big shout-out to our community on this one, especially ‘Thrifler’ and ‘Landwalker’, for your help with many of these! )

Fixes

  • Fixed some odd UI behaviour on super ultra wide screen.

  • Fixed an issue where delivery trucks could leave even though a worker is en route for dropoff.

  • Fixed a missing description to the Naval Cannon and the Standard Bicycle.

  • Fixed issue where description remained of dead market offer.

  • Fixed an incorrect icon and tool-tip for the Longer Deadline tech.

  • Fixed an issue where a workstation would count as two workstations if it was planned to move.

  • Fixed an issue causing machines to not be disassembled

  • Fixed an issue causing builders to hammer into infinity

  • Fixed an issue causing product amount demand not to refill on market update

  • Fixed an issue causing jammed machines icon to not show properly beside idle workstations.

  • Fixed an issue causing “Industrial Design” tech upgrade to stop working after save/load.

  • Fixed a bunch of text related issues on Steam Achievement page.

  • Fixed an issue making it impossible to change game speed when you had several callers in queue on the phone.

  • Fixed an issue where an operation type was categorised incorrectly.

  • Fixed an issue where billboard stats could be seen from the planning mode.

  • Planned(but not yet built) rooms can no longer be infected by mold.

  • Walls seen when using the construction tool now also respect the hide walls setting.

  • Changed the input for plan name to allow for all languages to have a similar experience.

  • Fixed an issue with floating products in loading bay, causing vehicles to get stuck.

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