Full Changelog by Durante - 1/17 Update
New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.
Check out all the exciting quality-of-life changes that are included in the available game update patch:
Full Changelog
GRAPHICS/PERFORMANCE
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Arbitrary main rendering resolution enabled
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Improved frame-pacing and animation sync accuracy at all framerates
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Improved menu opening/closing behavior
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Character and enemy animations now correctly timed at 100+ FPS
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Support for high-refresh monitors and >60 Hz V-sync
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Replaced ineffective anti-aliasing blur filter with high-quality screenspace AA
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Bloom, refraction, and glare post-processing effects now scale with resolution
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Minimap rendering resolution now adapts to rendering resolution, preventing pixelated map at high resolution
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Greatly improved quality of menu backgrounds (replacing low-res screen capture)
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Improved standard shadow filtering without performance loss, plus two new, higher quality filter options
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Added option for rendering additional environment shadows
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Added supersampling/subsampling option (which also affects secondary 3D rendering)
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Improved shadow rendering performance by preventing unnecessary memory traffic
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Fixed animation speed of HUD elements at >30 FPS (e.g. full health bar)
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Improved the quality of volumetric lighting
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Implemented HBAO+ ambient occlusion as alternative higher-quality SSAO option
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Added a draw distance setting which applies to grass/clutter, monsters and NPCs
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Implemented anisotropic filtering setting
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Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)
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Character poses in the equip menu now update at >30 FPS
INPUT/UI
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Improved camera mouse controls, replacing joystick emulation with direct 1:1 control
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Movement keys are now individually bindable
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Added keybinding for walking (slow movement) with keyboard/mouse controls
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Changed default bindings to fit common usage by PC gamers
STABILITY
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Fixed multiple video memory leaks
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Fixed potential crash when switching between languages
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Switched to 64-bit build to prevent address space fragmentation issues in long sessions
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Improved render thread synchronization to prevent specific types of race condition crashes
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Removed superfluous asset encryption
MISCELLANEOUS
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Fixed unlocking of some achievements when playing with mouse/keyboard controls
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Fixed several typos and dialogue/text issues throughout the game
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Fixed slightly-too-low cloud save limit when using a very large number of saves
CO-OP MODE (Experimental)
- 2-Player local co-op mode has been added
About coop mode:
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Need to supply two Xinput controllers
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You must have 2 or more characters in the party in order for the second player to join the game.
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SP is shared
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Second player does not receive the “AI cheats” (ie. AI controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage.)
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Not officially supported and limited support will be available for troubleshooting
To enable co-op mode:
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Open Steam libraries through the Steam client
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Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”
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Click “Set Launch Options”
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Input “--coop” into the parameter and click “OK.”
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Launch the game
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Press “Start” on the second controller to enable second player
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