Build #49 - Derail fixes, respawn button, cleared trees/rocks, Oculus SDK & more
Hey all,
We read and watch most if not all of your feedback, therefore making a prioritized list of issues. We can't address them all at once, but we started with the most critical ones. Build #49 is now up! Here's what we could do in the past few days:
Respawn at nearest station
When you derail, a pop-up will inform you that there's a respawn button in the menu. The button will teleport both you and your last used locomotive to the nearest station. This is especially needed for our non-VR players.
No more loading savegame in the middle of nowhere
Savegame, being work in progress and unable to save trains and ongoing job, now clearly says so in the main menu. In addition, rather than spawn you in the middle of nowhere without a train, loading will instead spawn you at the nearest station, along with your last used locomotive. Note that the savegame still cannot save ongoing jobs.
Fixed derailment issues
There was a bug with loaded/heavy cars being too sensitive to derailment. This should be fixed now. We are also testing potential fixes for derailments occurring on straight tracks, as well as the tender being prone to fly away or at least derail. Please let us know if you experience any of these issues again.
Oculus SDK on Steam
Oculus SDK is now available as a launch option on Steam. For many players on Rift, the performance is much better running an Oculus SDK instead of SteamVR. This option is not useful for other types of headsets.
No more trees and rocks on the tracks!
There should be a lot less of them, at least!
WMR controls improvements
We've done an initial iteration of improvements for WMR controllers, with help from our awesome testers. Please try the game and let us know. Note that if you're unable to use the switch remote (or some other items), it might help to toggle the option in Main Menu > Misc > "Use grip to teleport (Vive)". These controls are work in progress and will be further improved.
Apart from these, there have been other smaller changes:
Full changelog:
Physics:
- Fixed heavy/loaded cars being very sensitive to derailment
- Potentially fixed tender being prone to random derailments
- Temporarily removed water hatch for testing
- Potentially fixed random derailments occurring on straight track
- Fixed unpause doing damage/shaking to vehicles
Gameplay:
- Added “Respawn at nearest station” button
- Teleports you to the nearest station together with last used locomotive
- Note that the locomotive will be restocked to new condition. This is temporary.
- Clears all your active jobs
- Added a “you derailed” tip, explaining what to do
Savegame:
- Game now loads player spawned at the nearest station from save location
- Like “Respawn” option, it also spawns last used locomotive, in new condition
- This is a temporary workaround until the savegame can handle ongoing jobs
- Now every station has at least one locomotive
- Added note to main menu that savegame is work in progress
- Fixed player being flipped at game load if savegame was made in a flipped train
World:
- Greatly reduced trees and rocks on tracks
- Added an extra locomotive spawn stub track to many stations
- Fixed a few railway bumps and irregularities
- Updated schematic maps and some faulty track names
Controls:
- Improved Windows Mixed Reality controller mapping (WIP)
- If unable to use the switch remote (or some other items), try toggling option in Main Menu > Misc > Use grip to teleport (Vive)
- Fixed Rift joysticks being difficult to flick when playing in SteamVR
Tutorial:
- Tutorial tip now points to individual items in the locker
- Fixed locker interior being dark
Oculus SDK:
- Added Oculus SDK as a launch option on Steam
- Somewhat improves performance for Rift users
- Not to be used with other headsets
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