Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Build #81 - Fixes to VR, Copay, Jobs & More!

It's been two very busy weeks here at Altfuture, since the launch of Overhauled. After the release (which went really well - thank you all!), we've gone back to improving the game in short, regular, small updates.

Except, we forgot what a small update means. In Build #81, you'll see massive changes, all based on the feedback you've all provided. Thank you so much. Along with this post, we've quickly put together a video too, to cover the many changes in the update:

As always, we strongly recommend you to go through the changelog to see what's new, as there are many small improvements that can't be shown in a video. Highlights:

  • Fixed numerous VR issues

  • Lowered the learning curve

  • Better clarified job information

  • Many more bug fixes and balancing (see changelog)

In regards to the learning curve changes, the focus was on better introducing the core game mechanics, and one step at a time. Please note that the changes are likely to make more sense to new players than those of you who already learned how to game's mechanics work.

Please note - This build will erase your currently ongoing jobs and locomotives, their fees, as well as junction states. Just fast travel to the nearest station and pick another locomotive/job to continue.

Full changelog:

Errors:

  • Fixed “white terrains” bug -- Potentially fixes some types of crashes on old GPUs
  • Fixed NRE in tutorial (VR) if no controllers were turned on
  • Fixed a rare OverflowException error
  • Potentially fixed cars rarely spawning over existing cars -- Should also fix the case of cars spawning damaged
  • Fixed a case in which a car could get undespawnable along with items inside, until restart

VR Controls:

  • Fixed bad item orientation/position for WMR, Index, Quest and Oculus SDK users
  • Fixed issues with Vive wand controllers
  • Fixed VR joystick drift issue
  • Fixed it being difficult to teleport between cars in Teleport locomotion
  • Fixed page flipping/player rotation not working on the right controller in some cases
  • Potentially fixed problems with starting with only the left Index controller on
  • Fixed undefined controller types being able to break the game
  • Fixed teleporting getting disabled if having an undefined controller
  • Potentially fixed NOLO controllers not working
  • Made it possible to dial pocket watch with the holding hand in VR

Career & Licenses:

  • Redesigned Career Manager dialog texts -- Puts more focus on what you need to pay to clear all fees
  • Reduced starting copay from $5k to $100.
  • Added Shunting license -- Costs $1k, serves to introduce player to the concept of working with occupied tracks
  • Added Logistical Haul license -- Costs $20k, serves to prevent beginners from taking logi jobs in early game -- Requires having a CCUR1 license, as these shouldn’t be hauled alone -- Increases time bonus deadline by 5%
  • Added Manual Servicing license -- Costs $20k, serves to prevent beginners from servicing manually while having low copay -- This prevents players from wasting money on servicing in early game
  • Buying licenses DE6 and SH282 now requires having a CCUR2 license
  • Trying to buy a dependent license will now write the exact needed license at Career Manager
  • Added Freight Haul license, auto-acquired on game start
  • Greatly reduced cost of Military 2 license
  • Rebalanced copay/time effects and prices of some licenses
  • Made “print info” button green, on Career Manager

Jobs:

  • Added warning messages to job reports explaining why the task isn’t complete
  • Shunting job booklet now specifies how many pick-ups/drop-offs it involves
  • Updated job payment calculation -- Somewhat increased shunting job payment -- Increased payments involving empty containers -- Slightly decreased payments involving tank cars
  • Increased track clearance so that trains look more like they’ll fit the tracks -- Should prevent people from thinking there’s no space to fit their train, although there was -- As a consequence, some trains will be shorter than they used to
  • Added a button to Job Validator to respawn all existing job booklets
  • Added 1 min tolerance to meeting the bonus time
  • Fixed a minor bug that could prevent some jobs from getting generated

Servicing:

  • Added service station range platforms
  • Added service station train detector -- Indicates with lights and sound whether a train is in range for servicing -- Informs player if they need a license
  • Moved City SW service station closer to exit, so it’s not blocked by a spawned loco
  • Added diesel/oil/sand station at Food Factory

Trains:

  • Fixed coupler chain hook drifting over time sometimes
  • Teleporting to the steamer and shunter now puts you straight to the driver position
  • Fixed steamer cab teleport gizmo showing up when leaning against the tender
  • Made tender invulnerable until excessive damaging is fixed
  • Updated steamer UV layout to make skin modding easier -- Will break existing steamer skin mods
  • Fixed being able to teleport onto invisible colliders on the sides of locomotives
  • Fixed loco spawner requiring unnecessary 1.5m of clearance -- Fixes steamer not spawning at IMW
  • Made at least one shunter always spawn at the Harbor

Maps:

  • Halved cost of fast travelling without the locomotive
  • Removed minimum distance requirement to fast travel (was 200m)
  • Added repair station blips to world map
  • Added FF diesel station to world map
  • Increased size of player home blip on world map
  • Removed (obsolete) blips from office world maps
  • Updated schematic maps -- Added shop icon to overviews -- Added missing service stations to overviews -- Fixed wrong bearings in City SW -- Fixed wrong track name in schematic map (HB-G O3 -> 3O)
  • Prevented fast-travel with loco when derailed (was causing bugs)
  • Fixed a rare fast-travel with loco edge case that could lead to breaking the game
  • Fixed IMW office map “you are here” flag pointing at MF

World & Tracks:

  • Beware: Junction save states will reset in this update
  • Fixed wrong track names at IMW and CM
  • Added a separate parking track at IME, freed the previously blocked service station
  • Loosened the bypass turn at City SW
  • Loosened the turn at Food Factory north exit
  • Loosened turns on the route north of Sawmill

Tutorial:

  • When the player derails or crashes for the first time, a “what now” message will pop up
  • Fixed being able to do actual damage to the locomotive before leaving the tutorial area
  • Player is now told to kill throttle when leaving the tutorial area, learning fuel conservation
  • Added Train Basics pages about Fuel Conservation and Track Designations
  • Improved tutorial loco blocker letting the player into the loco prematurely
  • Fixed missing pointer in the “switch change” tutorial step
  • Player is reminded to read Train Basics and DV Guide at the end of tutorial
  • Reworded “Push” to “Hold” for certain VR joystick tutorial messages
  • Added note on how to turn pages to the Controls booklet front cover
  • Fixed Train Basics booklet having wrong page numbering

Misc:

  • Fixed held items growing over time, sometimes (RIP shevel)
  • Fixed getting stuck in loading screen when save file is corrupt
  • Fixed UI text bugs on computers with non-English regional settings
  • Fixed inverted collider warning log/console spam during game load
  • Updated Unity Burst Compiler to 1.3.0 -- Could fix other potential errors/crashes

That's all for today's update. While #81 covers the bigger part of the issues you all reported so far with the previous build, there's lots more to come! Stay tuned!

-DV Team

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения