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Build #84 - New Terrain Graphics, Cosmos Support & More!

Today's build concludes our work on the terrain revamp. Parts 1 and 2 improved stability and performance, and part 3 is here to introduce the all new terrain graphics. Your scenic screenshots will no longer be ruined by a blurry background, as you can see yourself in the video and screenshots below!

As always the update also introduces a lot more improvements, such as:

  • Better lighting

  • Simplified fee payment process

  • Official support for HTC Vive Cosmos

  • World & track updates

  • Many more small fixes

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We recommend opening the images above in a new tab for full resolution.

Please note - This build will reset jobs/trains/switches, due to changes made to tracks. If you find yourself stranded you can fast-travel to the nearest station and pick another train/job there.

For the full list of changes in the update, as always we've prepared the full changelog below:

Full Changelog:

Graphics:

  • Revamped graphics rendering of terrains -- Greatly improved rendering quality of distant terrain textures -- Remade some terrain textures
  • Improved overall lighting
  • Improved post processing -- No longer increases overall game brightness -- Creates a better looking HDR effect -- Better illuminates dark spaces
  • Fixed tileable asphalt texture appearing blurry

VR:

  • Added support for HTC Vive Cosmos headsets and controllers
  • Fixed a bug where grab key would move to trigger when operating brake hoses
  • Fixed falling off a locomotive when leaning out the window in VR
  • Fixed inventory tooltip text jittering when on a moving train

Career & Jobs:

  • Revamped the fee tracking system -- Paying fees for jobs no longer requires discarding or completing them -- Reaching copay now always clears all the fees -- Having fees under $5k will no longer prevent the player from taking new jobs -- The player can’t take new jobs if having 8+ fees (or if hoarding money as before) -- Updated fee booklet design (simplified texts, layout)
  • Increased job deletion distance in all stations (can go further without jobs being reset)
  • Added a Career Manager machine to Military Base
  • Fixed a rare bug that could result in jobs requiring more space than there is
  • Fixed a bug where cargo damage in a shunting job could display a faulty, negative value
  • Fixed an ultra rare edge case where fee payment could be higher than copay

Trains:

  • Temporarily fixed DE6 often derailing the first car behind
  • Forced a DE6 to always spawn at HB roundhouse
  • Forced a SH282 to always spawn at IMW turntable

World & Tracks:

  • Added green crops
  • Straightened many tight turns and sections
  • Moved depot in CSW to loosen track curve on approach
  • Fixed track kinks at IMW and IME
  • Fixed the tight turn between B and C yards in SW
  • Improved the tight turn in CM loading track, less jerky
  • Fixed residential buildings having no smoothness texture (reflectivity)
  • Fixed beige cars in stations being invisible
  • Potentially fixed passenger platform being too close to tracks in HB
  • Potentially fixed trains clipping depot doorway in OWN
  • Potentially fixed GF and CSW storage tracks not being used due to lower clearance tolerance
  • Removed some trees from the tracks in stations (HB, MF, CSW…)
  • Updated TC2 so that quarry paints rock texture
  • Fixed CSW crane being messed up

Misc:

  • Fixed aiming at junction signs being imprecise
  • Removed loading alerts (can be enabled via debug.LoadingAlertsToggle console command)
  • In nonVR tutorial a prompt will teach player how to sit (X key)
  • If player leaves the tutorial area with brakes on, a popup will warn them
  • Added continual checking of free system memory in the background -- When amount of free memory is under 1.5 GB and dropping: -- Writes to log and pops up a “low memory!” alert on screen
  • Made locomotive map blips yellow
  • Made a few minor schematic map tweaks
  • Moved SM service station closer to depot entrance

That's all for this week! See you soon with another update.

-DV Team

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