Update 25.10.08
A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-25-10-08
π Added
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Postprocess Volumes
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Apply instance added gameobjects to a prefab
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Display thirdparty licenses in about modals in game and editor
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Movie Maker: Allow interpolating int tracks
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Support getting root motion transform on single sequences, not just animgraph
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Area Light Cookie Animation Sequences
π§Ό Improved
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BBox control gizmo tweaks
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Screen recorder stops when ending editor play session
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Ambient Occlusion: Restored spatial denoise mode
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Ambient Occlusion: Support non-standard projections and fix haloing around edges by calculating fov from projection matrix
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Updated Box3D: Wind force & mesh vertex weld options
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BaseItemWidget has more explicit callback handling and improved undo integration
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Refactored SceneCamera.RenderToCubeTexture to use command lists
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ModelPhysics bodies set a GameObject source so collision event system can look for listeners
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Scene Viewport: Only show black background in 2d views with ShowSky disabled
πͺ Fixed
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Downsampled SSR producing artifacts and crashing Intel Graphics
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SpriteRenderer having an unbound unused buffer leading to a potential crash
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GPU Resource Barriers having completely wrong flags in many cases, leading to potential crashes or undefined behaviour
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Rare crash in ModelDoc physics sim
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Crash when loading invalid VPKs
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Crash when binding invalid render targets
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Speculative editor crash with destroying widgets
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SnapToGrid dividing by zero
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Updating PanelRealTime twice in editor, resulting in 2x faster UI transitions and animations
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Standalone not booting because of missing quality profiles and expecting a download cache
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Movie Maker: Not being able to drag time selection fade in
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Movie Maker: Video exports have correct field of view and warm up ray tracing
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Console styles
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Scene Viewport: Fix FOV not respecting editor preferences
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GameObjectSystems not running in PrefabScenes in editor, they will only not run in PrefabCacheScenes now
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ModelPhysics Destroy
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Profiler not launching from missing dependency Microsoft.Diagnostics.Tracing.TraceEvent
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Editor TintAttribute and HelpUrlAttribute not working
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Left-click inconsistency when select/deselect GameObject gizmos
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Gamepad Cursor Issues
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InputContext: CTRL + C queues a copy event, not cut
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Hierarchy right-click context menu creation at root
π― Removed
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First person models, moved to workshop
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"Include Source Files" option temporarily while we figure out a more solid solution
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BaseItemWidget.ItemsSelected and BaseItemWidget.ItemsDeselected are obsolete in favour of BaseItemWidget.SelectionChanged
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ResourceState.VertexAndConstantBuffer and ResourceState.IndexBuffer are obsolete, use ResourceState.VertexOrIndexBuffer
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Third party dependency: Template Numerical Toolkit (TNT)
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Third party dependency: org.json
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Unused parts of native recast
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