Update 25.12.03
A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-25-12-03
Changelog
π Added
-
Wheel joint support
-
MovieMaker: Bone tracks, IK controls, character animation tools
-
Connection Input / User Commands
-
ModelDoc: Gravity scale to physics body markup (supports negative gravity)
-
GraphicsView: Min/Max zoom
-
Text effects drawing for underline/strikethrough styles
-
NetList: AddRange
-
Sandbox.Mounting.InitializeContext.IsDlcInstalled
-
Support for Nullable<> as ConCmd argument
-
r_max_anisotropy convar automatically set by Texture Quality settings
-
Sandbox.ISceneLoadingEvents.AfterLoad default implementation
-
Allowed System.Collections.Frozen.*
-
Implemented Game.IsClosing
-
Reimplement impact damage system for Rigidbody
π§Ό Improved
-
Tweaked editor styles
-
Display s&box version in editor
-
SceneEditorSession: stop setting window icon on frame; use editor title
-
Fix AssetBrowser view mode persistence and icon update
-
PathWidget: update visibility on resize instead of rebuilding
-
Updated menu cloud assets
-
Updated button styles and nested hover rules
-
Transform child panels relative to parent space
-
Improved Sandbox.ISceneLoadingEvents.AfterLoad with default implementation
-
Switched Dresser's initialization from OnAwake to OnStart
-
VR fixes
-
Use TensorPrimitives in FloatSpan
-
Update MapInstance to support scene maps
-
ParticleEmitters arenβt finished until at least one emission
-
Clear Bitmap PathEffect
πͺ Fixed
-
Fixed Dresser component failing to dress players in their own clothing
-
Editor: Fixed re-possessing not getting saved viewport size
-
Fix Outline Stencil Tests
-
Fix Parenting Networked Transform Issues and Interpolation Bug
-
Fix audio playback and waveform rendering for vsnd preview widget
-
Engine swapchain validation error fixes
-
"QMenu was null when calling clear" error
-
Impact gib velocity
-
Fix atmosphere_sky shader
-
Model highlights showing when gizmos block selection
-
Handle QueryServers cancellation without throwing
-
'Open in Editor' not working on hierarchy prefabs
-
Pasting properties with invalid JSON
-
Delayed heartbeat and host stats sending every frame
-
Ducking modifying body height, stomping over user changes
-
SoundscapeTrigger error if source or SoundFile is invalid
-
SSR fixes
-
Gibs being network spawned twice
-
AssetList: fix label clipping, proper text eliding
-
Voice.LaughterScore not being hooked up
-
Only delay FakeLagProcess if no packets were handled
-
Spell checked various public-facing XML comments
-
Animgraphs not downloaded for local-only projects
-
Clicking within ContentBlockHero now correctly opens create game modal
π― Removed
-
Removed IsUnitTest check in Material Load functions
-
Remove legacy native networking code
-
Remove unused native coroutines
ΠΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ 0
ΠΠΎΡΡΠ΅Π²ΡΠ΅ Π½ΠΈΠΊΠ½Π΅ΠΉΠΌΡ Π½Π΅ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π°ΡΡ Π»ΠΈΡΠ½ΠΎΡΡΡ. ΠΡΠ΅ ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ ΠΏΡΠΎΡ ΠΎΠ΄ΡΡ ΠΏΡΠΎΠ²Π΅ΡΠΊΡ Π²Π»Π°Π΄Π΅Π»ΡΡΠ΅ΠΌ ΡΠ°ΠΉΡΠ°.
ΠΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΠ΅ Π΅ΡΡ Π½Π΅ Π½Π°ΡΠ°Π»ΠΎΡΡ.