Update 25.17.10
A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-25-12-17
Changelog
Added
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Scene Mapping: Edge Cut
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Scene Mapping: Fast Texture Tool
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Scene Mapping: Polygon Tool
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Scene Mapping: Resize Mode
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Scene Mapping: Material Palettes
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Scene Mapping: Merge meshes operation
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UI: Allow scss variables to be used in
@keyframes -
Networking: Added callbacks to NetList and NetDictionary when entries are added/removed
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Shaders: Added g_vSelfIllumOffset for scrolling self illumination texture
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NavMesh: Collision Rules to NavMeshAgent Ground Trace
🧼 Improved
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Shutdown scene early (#3576)
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Brush settings control widgets (#3598)
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popup/dropdown stylesheets
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Add formatting to indicate state of sound preview toggle buttons @boxrocket6803
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Reset Game.IsPaused when the scene is stopped. Tint pause button blue when the game is paused @Matt9440
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Call SceneLoaded listeners for clients @andy013
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Do not focus LastSelected when switching tools @aidencurtis
🪛 Fixed
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Crash: When writing descriptor sets, some buffers could become freed whilst in use
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Terrain: Create buffers early to avoid rendering unbound leading to a potential crash
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Terrain: Brush preview follows cursor when held down
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Map.CreateAsync not working properly because of a missing ServiceWorldRequests
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Sandbox.Compiler.config not being initialized by default
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Nametags showing above menu for humans on main menu
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Editor: Orbit Camera
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Editor: Preferences keybind modifier
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DropDown control struggling with empty/null values
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exceptions in ParticleModelEmitter when model is null
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Make sure MovieResource.EditorData is set when saving
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Prevent INetworkListener OnDisconnected being called on clients @andy013
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package visibility overlay @Drakefruit
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overload of Gizmo.Draw.Model @Nolankicks
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DebugOverlay.Text being culled when looking away from the scene origin @andy013
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GameObjects in GameObjectSystem NetLists being null on clients @andy013
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UI not being resized to screenshot_highres dimensions, contributed by @trende
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