Update 26.01.14
A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-26-01-14
Sandbox Hydraulics
With everything I'm doing with Sandbox Mode I'm trying to innovate in some way. I've been trying to re-imagine hydraulics this week. Trying to add something more controllable and more useful.
Changelog
🎁 Added
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Workshop items can now have a category
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Nvidia Aftermath is now enabled by default and uploads GPU crash dumps to Sentry
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Shader sources that were in our open source repo are now pushed to Steam too
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Editor console links can open files (like videos)
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Rubber Surface Type
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Mapping: Fast Bevel Tool
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Mapping: Fast Texturing Tool Undo/Redo
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Mapping: Select Faces/Objects using Material
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Mapping: Merge Meshes By Edge
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Joint has an advanced AnchorBody property
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GameObjectSystem supports INetworkSnapshot
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AssetTypeAttribute.FindTypeByExtension
🧼 Improved
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SpriteRenderer: Alpha Cutoff is allowed in all circumstances
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ModelPhysics behaves better when enabling and disabling
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Many IDisposable objects are now disposed properly with a using scope, reducing GC pressure
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Many materials and shader references have been statically cached, reducing GC pressure
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Dont break prefabs on networkspawn
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GameResourceEditor windows are child of main editor (they no longer hide behind it)
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Inspector now resolves SceneEditorSession from it's target
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ByteStream now uses ArrayPool as it's backing storage
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Mapping: Double click faces selects contiguous faces, not all of them
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Mapping: Compute vertex tangents the same way hammer does
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Mapping: Gizmos no longer eat inputs when double-clicking
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Make DEBUG define constant controlled by ReleaseMode
🪛 Fixed
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Duplicate files when publishing a package, preventing publishing
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Texture.Load and other media loads now obey the same rules as Http.Get
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Terrain texture streaming not working
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SkinnedRenderer add null check when accessing go parent
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GlobalContext getting dropped in async tasks causing naked avatars in the main menu
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Corrupt shader cache preventing the game from opening
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VSCode workspace files failing to write when projects contained unittests
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VSCode workspace sets slang.workspaceFlavor to vfx enabling shader intellisense
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Texture Cube Fixes
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Wheel suspension gizmo goes along Y
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Handle HttpRequestException on package get
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Label IsRich not applying font size, scaling properly
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Game Controller Vendor Fix
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BuiltIn game projects (menu) aren't dependent on libraries
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Inspector selection lag
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ComponentEditorWidget ignoring derived types @badandbest
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