Update 26.05.27
A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-26-05-27
Changelog
🎁 Added
-
Runtime mesh morphs API -
Mesh.AddMorph()lets you add morph targets (position and normal deltas) to meshes at runtime -
Mesh to model dialog now shows options for configuring collision when converting meshes
-
Mirror tool can now be repositioned after placing, similar to the clipping tool
-
Bounding box snapping - bounding boxes now snap to grid by default
-
ResourceWriter.AddExternalReferencefor referencing external resources (e.g. materials from model resources) -
Model inspector has useful info about meshes
-
DragEventconstructor is now public, allowing custom input systems to forward drag events through the UI pipeline. Thanks @dictateurfou! -
Viewport background color is now customizable in editor preferences. Thanks @boxrocket6803!
-
Cursor page rework in project settings - now shows all system cursors you can override and auto-adds cursor images on upload
🧼 Improved
-
Audio system refactored with a lock-free triple-buffer threading model, eliminating previous crash-prone locking
-
Steam Audio effects compiled directly into the engine with AVX SIMD, roughly doubling spatial audio performance and removing the external DLL dependency
-
Physics queries no longer allocate heap memory for multi-result queries, using thread-local buffers instead
-
Physics callback virtual dispatch overhead eliminated by using concrete types and caching body type lookups
-
Rendering performance improved by removing redundant render attribute duplication, unnecessary performance trace scopes, and unused render pipeline stats
-
LOD clutter screen coverage now calculated per-model instead of per-tile for more consistent results
-
Media recording now captures at the end of the render pipeline, including overlays
-
VMDL writer now also saves the PHYS block when exporting models
-
Physics resource system modernized to use proper resource handling, enabling vphys resource previews
-
Steamworks SDK and steamclient updated to latest version, which should reduce network packet issues
-
Default video settings aligned between native and managed - MSAA now defaults to 4x (was 16x native), fullscreen defaults to borderless
-
Grass rendering looking super dark in places
-
Player display names now resolved locally, instead of by the host. Thanks @Matt9440!
-
Compile timeout raised from 60 to 120 seconds for large projects. Thanks @MrBrax!
-
Props now ignite their gibs when a burning prop breaks. Thanks @Xenthio!
-
Scene wheel zoom now treated as camera movement. Thanks @TheGWOO!
-
Dragged decal game objects now assigned proper names. Thanks @wheatleymf!
🪛 Fixed
-
Fixed morph target names and categorization when importing models
-
Fixed incorrect FBX morph normals
-
Fixed managed video settings overwriting CLI flags like
-swand-720on startup -
Fixed shader "Internal Compiler Error" for inline shaders on Linux/Mac caused by wchar_t encoding differences
-
Fixed Steam Audio not working correctly on Linux
-
Fixed model scaling in mapping mode
-
Fixed ESC not cancelling mesh tools
-
Fixed ragdoll joint rest length using bind pose body positions instead of frame offsets
-
Fixed scaled physics bones when world transform has scale
-
Fixed objects wrongly becoming transparent after opaque fade fixes
-
Fixed chat network messages not registering on non-host clients
-
Fixed platform settings property getting cut off in the editor
-
Fixed custom shaders having tinted wireframe
-
Fixed mouse wheel direction for natural scrolling
-
Fixed material override not clearing properly when applying model material groups. Thanks @Matt9440!
-
Fixed Doo visual scripting not showing return assignment when function has no arguments. Thanks @PolEpie!
-
Fixed viewport flashing on Linux/XWayland by suppressing Qt paint cycle. Thanks @AlexTrebs!
-
Fixed pointlight shadows breaking when shadow resolution decreases. Thanks @boxrocket6803!
-
Fixed missing hover styles when dragging items over folders in asset browser. Thanks @Matt9440!
-
Re-enabled 'None' anti-aliasing option. Thanks @Mykol-Word!
-
Editor now opens on the correct monitor. Thanks @boxrocket6803!
-
Splash screen now always starts centered. Thanks @boxrocket6803!
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.