Поиск по STEAMB

Π˜Π³Ρ€Ρ‹ ΠΈ ΠΏΡ€ΠΎΠ³Ρ€Π°ΠΌΠΌΡ‹ ΠΏΠΎ ΠΎΠ½Π»Π°ΠΉΠ½Ρƒ, скины ΠΏΠΎ ΠΎΠ±ΡŠΡ‘ΠΌΡƒ ΠΏΡ€ΠΎΠ΄Π°ΠΆ

НичСго Π½Π΅ Π½Π°ΠΉΠ΄Π΅Π½ΠΎ

ΠŸΠΎΠΏΡ€ΠΎΠ±ΡƒΠΉΡ‚Π΅ Π΄Ρ€ΡƒΠ³ΠΎΠ΅ Π½Π°Π·Π²Π°Π½ΠΈΠ΅ ΠΈΠ»ΠΈ ΠΏΠ΅Ρ€Π΅ΠΊΠ»ΡŽΡ‡ΠΈΡ‚Π΅ ΠΊΠ°Ρ‚Π΅Π³ΠΎΡ€ΠΈΡŽ.

МСню

Update 26.05.27

A new update has been released, you can view the full changes on our blog post.

https://sbox.game/news/update-26-05-27

Changelog

🎁 Added

  • Runtime mesh morphs API - Mesh.AddMorph() lets you add morph targets (position and normal deltas) to meshes at runtime

  • Mesh to model dialog now shows options for configuring collision when converting meshes

  • Mirror tool can now be repositioned after placing, similar to the clipping tool

  • Bounding box snapping - bounding boxes now snap to grid by default

  • ResourceWriter.AddExternalReference for referencing external resources (e.g. materials from model resources)

  • Model inspector has useful info about meshes

  • DragEvent constructor is now public, allowing custom input systems to forward drag events through the UI pipeline. Thanks @dictateurfou!

  • Viewport background color is now customizable in editor preferences. Thanks @boxrocket6803!

  • Cursor page rework in project settings - now shows all system cursors you can override and auto-adds cursor images on upload

🧼 Improved

  • Audio system refactored with a lock-free triple-buffer threading model, eliminating previous crash-prone locking

  • Steam Audio effects compiled directly into the engine with AVX SIMD, roughly doubling spatial audio performance and removing the external DLL dependency

  • Physics queries no longer allocate heap memory for multi-result queries, using thread-local buffers instead

  • Physics callback virtual dispatch overhead eliminated by using concrete types and caching body type lookups

  • Rendering performance improved by removing redundant render attribute duplication, unnecessary performance trace scopes, and unused render pipeline stats

  • LOD clutter screen coverage now calculated per-model instead of per-tile for more consistent results

  • Media recording now captures at the end of the render pipeline, including overlays

  • VMDL writer now also saves the PHYS block when exporting models

  • Physics resource system modernized to use proper resource handling, enabling vphys resource previews

  • Steamworks SDK and steamclient updated to latest version, which should reduce network packet issues

  • Default video settings aligned between native and managed - MSAA now defaults to 4x (was 16x native), fullscreen defaults to borderless

  • Grass rendering looking super dark in places

  • Player display names now resolved locally, instead of by the host. Thanks @Matt9440!

  • Compile timeout raised from 60 to 120 seconds for large projects. Thanks @MrBrax!

  • Props now ignite their gibs when a burning prop breaks. Thanks @Xenthio!

  • Scene wheel zoom now treated as camera movement. Thanks @TheGWOO!

  • Dragged decal game objects now assigned proper names. Thanks @wheatleymf!

πŸͺ› Fixed

  • Fixed morph target names and categorization when importing models

  • Fixed incorrect FBX morph normals

  • Fixed managed video settings overwriting CLI flags like -sw and -720 on startup

  • Fixed shader "Internal Compiler Error" for inline shaders on Linux/Mac caused by wchar_t encoding differences

  • Fixed Steam Audio not working correctly on Linux

  • Fixed model scaling in mapping mode

  • Fixed ESC not cancelling mesh tools

  • Fixed ragdoll joint rest length using bind pose body positions instead of frame offsets

  • Fixed scaled physics bones when world transform has scale

  • Fixed objects wrongly becoming transparent after opaque fade fixes

  • Fixed chat network messages not registering on non-host clients

  • Fixed platform settings property getting cut off in the editor

  • Fixed custom shaders having tinted wireframe

  • Fixed mouse wheel direction for natural scrolling

  • Fixed material override not clearing properly when applying model material groups. Thanks @Matt9440!

  • Fixed Doo visual scripting not showing return assignment when function has no arguments. Thanks @PolEpie!

  • Fixed viewport flashing on Linux/XWayland by suppressing Qt paint cycle. Thanks @AlexTrebs!

  • Fixed pointlight shadows breaking when shadow resolution decreases. Thanks @boxrocket6803!

  • Fixed missing hover styles when dragging items over folders in asset browser. Thanks @Matt9440!

  • Re-enabled 'None' anti-aliasing option. Thanks @Mykol-Word!

  • Editor now opens on the correct monitor. Thanks @boxrocket6803!

  • Splash screen now always starts centered. Thanks @boxrocket6803!

Π§ΠΈΡ‚Π°Ρ‚ΡŒ Π² Steam β†—

ΠšΠΎΠΌΠΌΠ΅Π½Ρ‚Π°Ρ€ΠΈΠΈ 0

ГостСвыС Π½ΠΈΠΊΠ½Π΅ΠΉΠΌΡ‹ Π½Π΅ ΠΏΠΎΠ΄Ρ‚Π²Π΅Ρ€ΠΆΠ΄Π°ΡŽΡ‚ Π»ΠΈΡ‡Π½ΠΎΡΡ‚ΡŒ. ВсС ΠΊΠΎΠΌΠΌΠ΅Π½Ρ‚Π°Ρ€ΠΈΠΈ проходят ΠΏΡ€ΠΎΠ²Π΅Ρ€ΠΊΡƒ Π²Π»Π°Π΄Π΅Π»ΡŒΡ†Π΅ΠΌ сайта.

ΠžΠ±ΡΡƒΠΆΠ΄Π΅Π½ΠΈΠ΅ Π΅Ρ‰Ρ‘ Π½Π΅ Π½Π°Ρ‡Π°Π»ΠΎΡΡŒ.

    Настройки cookies

    Π’Ρ‹ ΠΌΠΎΠΆΠ΅Ρ‚Π΅ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡ‚ΡŒ Π²Ρ‹Π±ΠΎΡ€ Π² любой ΠΌΠΎΠΌΠ΅Π½Ρ‚. ΠžΡ‚ΠΊΠ°Π· ΠΎΡ‚ Π°Π½Π°Π»ΠΈΡ‚ΠΈΠΊΠΈ Π½Π΅ ΠΎΠ³Ρ€Π°Π½ΠΈΡ‡ΠΈΠ²Π°Π΅Ρ‚ доступ ΠΊ сайту.

    Π’Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, ΠΏΡ€ΠΎΠ²Π°ΠΉΠ΄Π΅Ρ€Ρ‹ ΠΈ сроки хранСния