Stability & Bug Fixes
A small maintenance update with crash and bug fixes.
Stability
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Fixed a GPU crash on characters with facial animation and other morphs.
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Fixed a GPU crash when reflection probes were baked with the Quality filter.
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Fixed crashes involving 3D skyboxes, including when the world they belong to is unloaded.
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Fixed a crash when UI elements were added or removed while the UI was updating.
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Fixed a crash from animations using out-of-range parameters.
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Fixed several rare rendering crashes involving missing textures, complex UI gradients and unloaded materials.
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An error in a game's rendering code is now reported instead of crashing the game.
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Crash reports now include much more detail about GPU and video memory crashes, which will help us track down the ones that are left.
Graphics
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Fixed screen-space shadows turning black where they meet the skybox.
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Fixed depth of field producing stray black or white pixels.
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Fixed object highlight outlines on the back faces of models.
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Fixed world text jittering on moving objects.
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Fixed 3D skyboxes sometimes missing parts of their scenery.
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Fixed visual glitches when views use different anti-aliasing settings.
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Laptops and other integrated GPUs are now detected more reliably, so default quality settings suit them better.
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You'll now get a warning when a game uses more video memory than your GPU has available.
Gameplay
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Gibs from broken props now keep the prop's material and surface type.
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Explosions now check for cover correctly, and their damage is credited to the weapon or prop that caused it.
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Fixed some physics joints ending up misaligned or throwing errors.
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Scraping sounds now only play for physics objects that are moving.
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Fixed sound areas not following the object they're attached to.
Multiplayer
- When joining a server fails, you're now told why instead of it silently giving up.
Loading games
- Game code now comes from a new service that builds it for the exact version of s&box you're running.
Input
- Fixed the mouse cursor not locking back into the game after opening a window or panel.
Linux
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Fixed launching multiplayer and creating or joining lobbies from the editor.
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IDs generated on Linux now match Windows, fixing mismatches when Linux and Windows players share content.
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Fixed problems with file paths that differ only in upper and lower case.
Other
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Updated the Steam client libraries.
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Standalone games no longer change your s&box install location setting.
For creators
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Games must now compile on our servers before they can be published, and you'll see the compiler errors if they don't.
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Fixed tinting on aggregate meshes in Hammer.
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Fixed a Hammer crash when a viewport started rendering while another render was still in progress.
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Fixed crashes when loading some maps and when merging very large meshes.
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Fixed shader compiler crashes on unterminated sections, errors at the end of a file and long error messages.
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Projects with more than 65,535 linked files now work.
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Fixed SVG textures breaking when they're hot-reloaded.
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