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Fixes everywhere :)

Numbers in names

  • Station names uses modable suffixes instead of numbers
  • Routelist names uses "Line" instead of vehicle name (which was confusing after reassigning routelist or removing the train)

Fixes for Tooltips

  • Fixed 274 missing tooltips
  • Fixed many wrongly assigned tooltips (bug #170)
  • Prolonged tooltip appear delay from 1s to 3s
  • Fixed bug #864: Wrong tooltips

Fixes for Visual issues

  • Sometimes gaps between wagons and or locomotives
  • Wrong garbage range displayed over the station
  • Track end sometimes appeared on the wrong altitude
  • Exit icon in prompt when exiting from the app
  • Fixed bridge to station smooth transition (bug #178)
  • Select vehicle just by its 3D label renders its highlighted version properly
  • Fixed when train has red (invalid) path, it refreshes path every new tile instead of every junction (the result is the same, but it looks better, less confusing)
  • Fixed bug #837: Speed of crocodile rods animation

Fixes for Performance

  • Performance fix: wrong cache misses when using instancing
  • Fixed performance for far-ambient rebuild requirements

Fixes for User interface

  • Goto button sometimes pointed to map corner instead
  • Fixed writing dot into input boxes (bug #877, bug #908)
  • Text box when starting with end of line char
  • Added: when save game in save dialog, proper line is selected and scrollbar moves to its destination
  • Fixed bug #875: Edge scrolling caption ("screen move area" was misleading)
  • Fixed driver mode track prediction visualization
  • Added MP settings controls in new game and new scenario enabled/disabled according to choosen MP mode
  • Modified building upgrade buttons automatic size (and window width as well)
  • Fixed proper selection of sub tile quarters in some cases
  • Power plants shows power capacity pre-production

Fixes for Gameplay

  • Generator for the towns and industry now has wrap functionality and random start point. It should lower possibility of overlapping industry as well as accumulating on map borders
  • Fixed bug #897, bug #892: trains preferes track where it gets closer to the destination with new penalty equal remaining distance to the destination.
  • Fixed bug #882: Train was sometimes slowed down on yellow chain signal even if path does exist
  • Fixed bug #878: Airport stands could by placed over each other (it is allowed, but only for building parts)
  • Fixed bug #865: In manual driver mode, vehicles do not detect station properly and cannot unload/load
  • Stop provides cargo to the vehicles missing the least cargo to leave instead of vehicle index
  • Fixed bug #849: One depot mode now allows removing of depot parts, unless it is removed completelly
  • Fixed bug #834: Rotation of post office when placed in editor and later spawned in game
  • Fixed one way signal refresh in opposite direction when vehicle forced by ignore signal
  • Fixed planes pathfinding (preferes to land later but spend minimum time on runway)
  • Fixed planes pathfinding when searching for closes stand instead of center one

Fixed for Multiplayer

  • Fixed issue with not refreshing whole area which ended up with crash of geometry corruption
  • Fixed invalid road crossings
  • Removed some obsolete trace logs or asserts
  • Optimization: lowered network traffic by almost half

Other fixes and crashes

  • Upgrading bridge caused invalid search graph
  • 2 Bridges collision when upgrading one of them
  • Airport one way taxi broken when adding runway
  • Vehicles stacked on top of each other
  • Vehicles may have been stopped infinitely when overtaking
  • Fixed bug #861, bug #856: Train infinitely stucked after turning around when exiting the depot
  • Crash when placing track in a dense populated area
  • Crash when changing map size while in editor
  • Fixed far ambient >32000 vertices meshes
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